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Slavery, Rape, Madness and War!
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<blockquote data-quote="kibbitz" data-source="post: 424595" data-attributes="member: 3723"><p>Rape requires a whole bunch of mature people to actually play through it. Never had the luck to be in such a group, and didn't know what rape was when I started playing (I was 10). Similar for madness, didn't encounter it until I first ran across insanity in WHRP, and then WW's WoD, which by then, I've stopped playing. Sounds interesting, but how would you play at proper insanity? </p><p></p><p>Slavery isn't unfamiliar, especially considering that some of the older (A)D&D modules deal with the party being captured and sold into slavery. Major slavery is the odd one, since not many people encounter campaigns where cities/villages are sacked and the men and women sold into slavery. Most would probably have seen the odd slave or two in a city with slave traders. Personally, I've not played with any of these situations though I've read other people's experiences regarding such play styles.</p><p></p><p>War is tricky. I've played and DMed campaigns similar to D&D scales, which means that eventually, everyone has or shares a powerbase with followers and such, and deal with other nations/city-states. Of course, war is inevitable at times. Thing is, again, this was done when young, so war is treated somewhat like a cross between a game of Risk, and some of those old war movies, where the ramifications of war are never really explored. So it turns out to be battles, occasionally of epic scale, with major duels deciding the fate of the battle, but after that, all that was computed was losses and damage to territory. Nothing else.</p><p></p><p>So, back to your original questions.</p><p></p><p></p><p>Well, slavery wasn't really noticable then, but we did have those old style scenarios where the party was enslaved and either sold off to the colosseum (ala Gladiator), or pending sale to some foreign land. Very much a jailbreak scenario thing. Another avenue explored is very "cartoony", as in the big bad villain capturing the heroes and enslaving them instead of slaying them out right. Kinda like SW:RotJ, the beautiful women are "decoration", the rest as servants or gladiators.</p><p></p><p>As mentioned, no rape/madness. Well, ok, perhaps a touch of the "mad prophet" giving incoherent prophecies bit. But I guess that doesn't count, does it?</p><p></p><p>War, well, I've said everything needed to be said.</p><p></p><p>A lot of this is not tied only to one's maturity and ability to handle said topic, but also to one's exposure and knowledge about these 4 "elements". I didn't find out about most of this till I was like 18 or so, and I think this was true for my gaming group as well.</p></blockquote><p></p>
[QUOTE="kibbitz, post: 424595, member: 3723"] Rape requires a whole bunch of mature people to actually play through it. Never had the luck to be in such a group, and didn't know what rape was when I started playing (I was 10). Similar for madness, didn't encounter it until I first ran across insanity in WHRP, and then WW's WoD, which by then, I've stopped playing. Sounds interesting, but how would you play at proper insanity? Slavery isn't unfamiliar, especially considering that some of the older (A)D&D modules deal with the party being captured and sold into slavery. Major slavery is the odd one, since not many people encounter campaigns where cities/villages are sacked and the men and women sold into slavery. Most would probably have seen the odd slave or two in a city with slave traders. Personally, I've not played with any of these situations though I've read other people's experiences regarding such play styles. War is tricky. I've played and DMed campaigns similar to D&D scales, which means that eventually, everyone has or shares a powerbase with followers and such, and deal with other nations/city-states. Of course, war is inevitable at times. Thing is, again, this was done when young, so war is treated somewhat like a cross between a game of Risk, and some of those old war movies, where the ramifications of war are never really explored. So it turns out to be battles, occasionally of epic scale, with major duels deciding the fate of the battle, but after that, all that was computed was losses and damage to territory. Nothing else. So, back to your original questions. Well, slavery wasn't really noticable then, but we did have those old style scenarios where the party was enslaved and either sold off to the colosseum (ala Gladiator), or pending sale to some foreign land. Very much a jailbreak scenario thing. Another avenue explored is very "cartoony", as in the big bad villain capturing the heroes and enslaving them instead of slaying them out right. Kinda like SW:RotJ, the beautiful women are "decoration", the rest as servants or gladiators. As mentioned, no rape/madness. Well, ok, perhaps a touch of the "mad prophet" giving incoherent prophecies bit. But I guess that doesn't count, does it? War, well, I've said everything needed to be said. A lot of this is not tied only to one's maturity and ability to handle said topic, but also to one's exposure and knowledge about these 4 "elements". I didn't find out about most of this till I was like 18 or so, and I think this was true for my gaming group as well. [/QUOTE]
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