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Slavery, Rape, Madness and War!
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<blockquote data-quote="Fenes 2" data-source="post: 424679" data-attributes="member: 6166"><p>I must - to my astonishment - admit that I have not thought of using "real" mad-ness in my games. (Despite or maybe because of the fact that in my line of work I sometimes encounter mad people that were locked away for their own good). I will recitfy that as soon as it fits, since the image of a stark raving mad person makes for some captivating roleplaying, imho. Thanks SHARK.</p><p></p><p>As far as rape, slavery and war go, all of them are in my games. </p><p></p><p>I usually refrain from using too much large-scale war, but in both of my campaigns the possibility of large-scale engaments are there. </p><p>In our Cormyr-based campaign chances are good that our paladin will be able to lead a crusade in the near future. </p><p>Our Mulhorand/Unther-based campaign was originally slated to center on the re-bellion against the invaders, and the liberation of the occupied territories, with a large deciding war at the end, but during the "infiltrate the enemy and gather information" phase of the campaign the party, due to some rather crucial PC getting switched, changed sides (slowly while "working for them to gain their trust") and now it is "quash those rebels" and "defend the country against those foreign heathen Thayan wizards".</p><p></p><p>Slavery is common in both campaigns.</p><p>In the Cormyr-centric campaign the party has been enslaved rather early and had to escape, and some members ended up more than once in bondage and had to be rescued. Slavery is practised in the southern parts of the inner sea, and the PCs have fought slavers several times.</p><p>The Mulhorand campaign has a different flavor. Here the PCs themselves are sla-ve owners, and don't think twice about it. Almost all of the PCs come from countries where slavery is legal, and don't have any moral problems with it, especially since the church they are working for has a rather dark side and slavery is legal in Mulhorand as well. The party also recently enslaved an villain rather than kill her, and before that they had foiled - in a smart if underhanded way - an attempt of a band of adventurers led by a paladin to rescue a captured and enslaved adventurer one PC had aquired.</p><p></p><p>In both campaigns, rape happens in the world at large. Soldiers do it, nobles do it, bandits do it, scum everywhere does it, like it has been done, and is still being done, in our world. NPCs have to live with it. However, I do not get graphic in the game.</p><p>PCs I treat differently. No PC will ever get raped without the consent of the player (who may want to explore the reactions of a PC in dealing with such a trauma, or has a PC that does not get changed too much by such things - as I do not enforce "realistic" wound effects or similar consequences of the perils of an adventurer's life (fear from fire after a nasty burn, f.e.) I do not enforce "realistic" mental effects of such perils). That does not mean that the bandits that were scum the week before suddenly develop moral scruples when it comes to the captured PC, but that well-known plot devices intervene, like the leader being away etc. This only applies in the case of players that do not want to deal with raped PCs. The rest is fair game.</p><p>PC rapists I have not in the game. Even the slave owners prefer to seduce their bedpartners.</p><p></p><p>All in all I aim for a pretty much realistic world, not a sanitized cartoon campaign where certain things do not happen, but I do not get graphic in my descriptions, and I draw the line at certain actions, either done to or committed by the PCs. Still, PG-13 my game is not.</p><p></p><p>Edit: So far my players have not complained, and generally try to stay within the spirit of the campaign. The player of the slaver-hating paladin plays a slave-owning (and recently slaving) priest in the other campaign.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 424679, member: 6166"] I must - to my astonishment - admit that I have not thought of using "real" mad-ness in my games. (Despite or maybe because of the fact that in my line of work I sometimes encounter mad people that were locked away for their own good). I will recitfy that as soon as it fits, since the image of a stark raving mad person makes for some captivating roleplaying, imho. Thanks SHARK. As far as rape, slavery and war go, all of them are in my games. I usually refrain from using too much large-scale war, but in both of my campaigns the possibility of large-scale engaments are there. In our Cormyr-based campaign chances are good that our paladin will be able to lead a crusade in the near future. Our Mulhorand/Unther-based campaign was originally slated to center on the re-bellion against the invaders, and the liberation of the occupied territories, with a large deciding war at the end, but during the "infiltrate the enemy and gather information" phase of the campaign the party, due to some rather crucial PC getting switched, changed sides (slowly while "working for them to gain their trust") and now it is "quash those rebels" and "defend the country against those foreign heathen Thayan wizards". Slavery is common in both campaigns. In the Cormyr-centric campaign the party has been enslaved rather early and had to escape, and some members ended up more than once in bondage and had to be rescued. Slavery is practised in the southern parts of the inner sea, and the PCs have fought slavers several times. The Mulhorand campaign has a different flavor. Here the PCs themselves are sla-ve owners, and don't think twice about it. Almost all of the PCs come from countries where slavery is legal, and don't have any moral problems with it, especially since the church they are working for has a rather dark side and slavery is legal in Mulhorand as well. The party also recently enslaved an villain rather than kill her, and before that they had foiled - in a smart if underhanded way - an attempt of a band of adventurers led by a paladin to rescue a captured and enslaved adventurer one PC had aquired. In both campaigns, rape happens in the world at large. Soldiers do it, nobles do it, bandits do it, scum everywhere does it, like it has been done, and is still being done, in our world. NPCs have to live with it. However, I do not get graphic in the game. PCs I treat differently. No PC will ever get raped without the consent of the player (who may want to explore the reactions of a PC in dealing with such a trauma, or has a PC that does not get changed too much by such things - as I do not enforce "realistic" wound effects or similar consequences of the perils of an adventurer's life (fear from fire after a nasty burn, f.e.) I do not enforce "realistic" mental effects of such perils). That does not mean that the bandits that were scum the week before suddenly develop moral scruples when it comes to the captured PC, but that well-known plot devices intervene, like the leader being away etc. This only applies in the case of players that do not want to deal with raped PCs. The rest is fair game. PC rapists I have not in the game. Even the slave owners prefer to seduce their bedpartners. All in all I aim for a pretty much realistic world, not a sanitized cartoon campaign where certain things do not happen, but I do not get graphic in my descriptions, and I draw the line at certain actions, either done to or committed by the PCs. Still, PG-13 my game is not. Edit: So far my players have not complained, and generally try to stay within the spirit of the campaign. The player of the slaver-hating paladin plays a slave-owning (and recently slaving) priest in the other campaign. [/QUOTE]
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