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Slavery, Rape, Madness and War!
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<blockquote data-quote="GrayIguana" data-source="post: 425738" data-attributes="member: 7265"><p><strong>My use of evil themes</strong></p><p></p><p>I like some of the points you make SHARK. </p><p></p><p>I think I have used all of these themes and then some in my games. The one thing I don't do is subject the PCs to any of these things except for a rare circumstance. I can't even remember a time when one of these things has happened to a PC. I also don't encourage my players to conduct any of these acts. I just haven't ever run an campaign of evil PCs (though we have been tempted to run a group dedicated to destroying the good NPCs of the Forgotten Realms)</p><p></p><p>Madness: My current party just finished destroying a Cult of Madness. I thought it was great for adding new spells/curses and strange NPCs. </p><p></p><p>Rape: One of the most hated villains of an old campaign was designed as a Calligula-type character. The PCs couldn't wait to bring justice to this tyrant. One of this tyrant's hobbies was watching public rapings in a personal colliseum. The PCs didn't witness the events but heard the stories and eventually met victims. </p><p></p><p>War: My current campaign is in a country embroiled in a war. It is mainly a backdrop, but they work against enemies who are striking behind the lines, and for efforts that support the front-lines</p><p></p><p>Slavery: My campaign contains many cultures who embrace slavery. The empire currently warring against the PCs homeland is run by powerful humanoids who make a business of capturing humans for slave and sacrifices. </p><p></p><p>Terrorism: My PCs are currently hunting an enemy terrorist who is hiding in their country. The NPC knows they are after him and he kills as much as he can to frustrate the PCs (and build their anger). </p><p></p><p>Sacrifices: There are evil gods and they demand something for the easy power they grant their followers. </p><p></p><p>Genocide: Like war, this has been more of a back drop. So far I have only had humanoids doing this to humans or other humanoids. I also have a large society of giants who believe all non-giant races are parasites on the world, and they go to great lengths to rid the world of the "short races". That falls into a type of Racism too, doesn't it? </p><p></p><p>I feel that without adding many of these elements, the story line becomes little more than a jump from one dungeon crawl to the next. While my players enjoy hunting for a lost treasure, there is a need to set up villains that are worth the effort, and worth a continuing story line.</p></blockquote><p></p>
[QUOTE="GrayIguana, post: 425738, member: 7265"] [b]My use of evil themes[/b] I like some of the points you make SHARK. I think I have used all of these themes and then some in my games. The one thing I don't do is subject the PCs to any of these things except for a rare circumstance. I can't even remember a time when one of these things has happened to a PC. I also don't encourage my players to conduct any of these acts. I just haven't ever run an campaign of evil PCs (though we have been tempted to run a group dedicated to destroying the good NPCs of the Forgotten Realms) Madness: My current party just finished destroying a Cult of Madness. I thought it was great for adding new spells/curses and strange NPCs. Rape: One of the most hated villains of an old campaign was designed as a Calligula-type character. The PCs couldn't wait to bring justice to this tyrant. One of this tyrant's hobbies was watching public rapings in a personal colliseum. The PCs didn't witness the events but heard the stories and eventually met victims. War: My current campaign is in a country embroiled in a war. It is mainly a backdrop, but they work against enemies who are striking behind the lines, and for efforts that support the front-lines Slavery: My campaign contains many cultures who embrace slavery. The empire currently warring against the PCs homeland is run by powerful humanoids who make a business of capturing humans for slave and sacrifices. Terrorism: My PCs are currently hunting an enemy terrorist who is hiding in their country. The NPC knows they are after him and he kills as much as he can to frustrate the PCs (and build their anger). Sacrifices: There are evil gods and they demand something for the easy power they grant their followers. Genocide: Like war, this has been more of a back drop. So far I have only had humanoids doing this to humans or other humanoids. I also have a large society of giants who believe all non-giant races are parasites on the world, and they go to great lengths to rid the world of the "short races". That falls into a type of Racism too, doesn't it? I feel that without adding many of these elements, the story line becomes little more than a jump from one dungeon crawl to the next. While my players enjoy hunting for a lost treasure, there is a need to set up villains that are worth the effort, and worth a continuing story line. [/QUOTE]
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