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*TTRPGs General
Slavery, Rape, Madness and War!
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<blockquote data-quote="NoOneofConsequence" data-source="post: 426152" data-attributes="member: 5400"><p>I'm at work right now but when I get home I'll put the PrC up on the House Rules forum.</p><p></p><p>As far as my wife knowing the darker side of humanity, whooo boy. When she needs to deprogram from a day of counselling guess who's up for that duty. I got her into playing D&D after we married and it's really interesting because all of the women we play with (we have a majority of women in our group) engage with the npcs really well, but Rachel doesn't hesitate to take 'em down when they cross the line. And of course, being my wife, she's a fantastic player!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Another thing I forgot - madness features a bit in our campaign. I co-DM with a friend and the last scenario I ran the PCs were shipwrecked on an island where a mad mage had tried to use the soul of his apprentice to power a kind of super iron golem. The golem went mad and slew the mage, trashing his laboratory in the process. When the party arrived they had to piece together the clues as to what had happened and free the apprentice's spirit in order to find where he'd hidden the boat he had planned to escape on. It was kind of the Island of Doctor Moraeu meets the Terminator. Loads of fun, though the other DM's carefully crafted gnome theif/illusionist fumbled too close to the golem and became just so much golem toe-jam. Ouch!</p></blockquote><p></p>
[QUOTE="NoOneofConsequence, post: 426152, member: 5400"] I'm at work right now but when I get home I'll put the PrC up on the House Rules forum. As far as my wife knowing the darker side of humanity, whooo boy. When she needs to deprogram from a day of counselling guess who's up for that duty. I got her into playing D&D after we married and it's really interesting because all of the women we play with (we have a majority of women in our group) engage with the npcs really well, but Rachel doesn't hesitate to take 'em down when they cross the line. And of course, being my wife, she's a fantastic player!:D Another thing I forgot - madness features a bit in our campaign. I co-DM with a friend and the last scenario I ran the PCs were shipwrecked on an island where a mad mage had tried to use the soul of his apprentice to power a kind of super iron golem. The golem went mad and slew the mage, trashing his laboratory in the process. When the party arrived they had to piece together the clues as to what had happened and free the apprentice's spirit in order to find where he'd hidden the boat he had planned to escape on. It was kind of the Island of Doctor Moraeu meets the Terminator. Loads of fun, though the other DM's carefully crafted gnome theif/illusionist fumbled too close to the golem and became just so much golem toe-jam. Ouch! [/QUOTE]
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