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Slavery, Rape, Madness and War!
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<blockquote data-quote="CCamfield" data-source="post: 426392" data-attributes="member: 8123"><p>Well, sure. The question is, though - are people really saying that war is too evil and horrible to have in their game?</p><p></p><p></p><p></p><p>Are they necessarily bad? No, I suppose not. Do you? Why do you choose that label rather than, say, "high fantasy"? I mean, are we honestly talking about existing D&D games in which there's no killing at all, or almost none? That would be unusual... possibly quite mature in a different way, if the player characters themselves were not casually violent individuals and were trying to... hm, I don't know. Calm tensions between two nations, solve mysteries?</p><p></p><p></p><p></p><p>Well, you certainly have a good point there - trivialization of violence and all. As far as character development is concerned, well, if your players are all up to the challenge of playing rape victims for however long it should take their characters to deal with the issues involved, that's great.</p><p></p><p></p><p></p><p>Well, if you take out <em>every</em> kind of real human conflict, I'd agree. But there are real human conflicts beyond the really dark ones.</p><p></p><p>There's not much I can think of offhand by way of slavery, rape or madness in The Lord of the Rings, but I certainly think it's got drama and has more depth than a cartoon. No?</p></blockquote><p></p>
[QUOTE="CCamfield, post: 426392, member: 8123"] Well, sure. The question is, though - are people really saying that war is too evil and horrible to have in their game? Are they necessarily bad? No, I suppose not. Do you? Why do you choose that label rather than, say, "high fantasy"? I mean, are we honestly talking about existing D&D games in which there's no killing at all, or almost none? That would be unusual... possibly quite mature in a different way, if the player characters themselves were not casually violent individuals and were trying to... hm, I don't know. Calm tensions between two nations, solve mysteries? Well, you certainly have a good point there - trivialization of violence and all. As far as character development is concerned, well, if your players are all up to the challenge of playing rape victims for however long it should take their characters to deal with the issues involved, that's great. Well, if you take out [i]every[/i] kind of real human conflict, I'd agree. But there are real human conflicts beyond the really dark ones. There's not much I can think of offhand by way of slavery, rape or madness in The Lord of the Rings, but I certainly think it's got drama and has more depth than a cartoon. No? [/QUOTE]
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