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Slavery, Rape, Madness and War!
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<blockquote data-quote="Kahuna Burger" data-source="post: 466454" data-attributes="member: 8439"><p>But it does not (AFAIK) touch on what the PCs can do about such a thing other than agree in advance that its a possibility. If I was a female bard who was planning on spending a lot of time gathering info in seedy taverns, there are a few spells I'd want to know if I knew this was a 'vile' campaign, that would be a waste of time in a high fantasy game. And in a 'vile' world, those spells would not be things I'd have to spend XP researching, they would be standard knowlege. If I am playing a nobleman's daughter in a 'vile' world, there are some items not on the standard equiptment list that I would expect to have available. </p><p></p><p>BoVD says that everyone should agree on the level of darkness, and thats definitly the starting point. But if its also the ending point, you are not making a "realistic" game any more than if there were optional poison rules that you used without any of the spells, class abilities or feats that a PC can use to protect him or her self against being poisoned.</p><p></p><p>I started a Vile Defenses thread on the house rules forum for more specific discussion on the topic...</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 466454, member: 8439"] But it does not (AFAIK) touch on what the PCs can do about such a thing other than agree in advance that its a possibility. If I was a female bard who was planning on spending a lot of time gathering info in seedy taverns, there are a few spells I'd want to know if I knew this was a 'vile' campaign, that would be a waste of time in a high fantasy game. And in a 'vile' world, those spells would not be things I'd have to spend XP researching, they would be standard knowlege. If I am playing a nobleman's daughter in a 'vile' world, there are some items not on the standard equiptment list that I would expect to have available. BoVD says that everyone should agree on the level of darkness, and thats definitly the starting point. But if its also the ending point, you are not making a "realistic" game any more than if there were optional poison rules that you used without any of the spells, class abilities or feats that a PC can use to protect him or her self against being poisoned. I started a Vile Defenses thread on the house rules forum for more specific discussion on the topic... Kahuna Burger [/QUOTE]
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