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Sleep is not a save-or-die spell (minor rant)
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<blockquote data-quote="I'm A Banana" data-source="post: 6772345" data-attributes="member: 2067"><p>The "it just works" aspect to Sleep makes it a bit exceptional as a disabling spell, actually. My gnome wild mage in a <em>Dragonlance</em> game has often made use of Sleep to knock dragons out of the sky, handily bypassing their Legendary Resistance, and to annoy Draconians what with their Magic Resistance. Most of those critters rely on buff saving throws as a "get out of combat-ending status conditions free" cards, and Sleep gives exactly zero flips about your saving throws. Against armies with magic-resistance, it's better than stuff like <em>Hypnotic Pattern</em> or <em>Confusion</em>. </p><p></p><p>It can get expensive - if I want to knock a dragon out of the sky, I ain't doin' it round 1, and even when I do it, I'm probably blowing 3 or 4 spell levels on it (and if it gets back up again...*sigh*), just to "be sure." Its best use at high levels is probably still in disabling small groups of low-level enemies. But whenever the party goes up against a big beefy "boss" by round 2 or 3, I'm always like, "What nice saving throws you have, Dorothy!" *Sleep for 9d8*</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6772345, member: 2067"] The "it just works" aspect to Sleep makes it a bit exceptional as a disabling spell, actually. My gnome wild mage in a [I]Dragonlance[/I] game has often made use of Sleep to knock dragons out of the sky, handily bypassing their Legendary Resistance, and to annoy Draconians what with their Magic Resistance. Most of those critters rely on buff saving throws as a "get out of combat-ending status conditions free" cards, and Sleep gives exactly zero flips about your saving throws. Against armies with magic-resistance, it's better than stuff like [I]Hypnotic Pattern[/I] or [I]Confusion[/I]. It can get expensive - if I want to knock a dragon out of the sky, I ain't doin' it round 1, and even when I do it, I'm probably blowing 3 or 4 spell levels on it (and if it gets back up again...*sigh*), just to "be sure." Its best use at high levels is probably still in disabling small groups of low-level enemies. But whenever the party goes up against a big beefy "boss" by round 2 or 3, I'm always like, "What nice saving throws you have, Dorothy!" *Sleep for 9d8* [/QUOTE]
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