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Sleep is not a save-or-die spell (minor rant)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6774800" data-attributes="member: 5143"><p>The problem with abilities that bypass hitpoints are that:</p><p></p><p>1. You are playing a different game than everyone else at the table. If you are doing "Int" damage while everyone else is doing HP damage, then your damage and their damage don't interact. Whoever gets their total to 0 first wins and the other damage might as well not exist.</p><p></p><p>2. "Tough" monsters can be taken out easily by targeting their lowest pool that you can damage. Monster has 400 hitpoints? No problem, their Int is 3, so your spell that lowers Int by 1d6 is much more powerful than doing HP damage.</p><p></p><p>Sleep has neither of these problems. Their hitpoint pool matters when determining if the spell succeeds. If your allies reduce the enemy's hitpoints then it increases the chance of your Sleep spell working. Tough monsters aren't immediately defeated by a sleep spells since they won't be affected at all.</p><p></p><p>Sleep doesn't have any of the problems of those older spells.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6774800, member: 5143"] The problem with abilities that bypass hitpoints are that: 1. You are playing a different game than everyone else at the table. If you are doing "Int" damage while everyone else is doing HP damage, then your damage and their damage don't interact. Whoever gets their total to 0 first wins and the other damage might as well not exist. 2. "Tough" monsters can be taken out easily by targeting their lowest pool that you can damage. Monster has 400 hitpoints? No problem, their Int is 3, so your spell that lowers Int by 1d6 is much more powerful than doing HP damage. Sleep has neither of these problems. Their hitpoint pool matters when determining if the spell succeeds. If your allies reduce the enemy's hitpoints then it increases the chance of your Sleep spell working. Tough monsters aren't immediately defeated by a sleep spells since they won't be affected at all. Sleep doesn't have any of the problems of those older spells. [/QUOTE]
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Sleep is not a save-or-die spell (minor rant)
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