Oftentimes the rogue class fits a character concept but the sneak attack seems out of place. Sometimes the sneak attack is just too much. So we are thinking of the following variant:
Everytime a rogue gains a die of sneak attack he can choose a feat instead.
Does this seem unbalancing in anyway? We first thought of limiting it to fighter feats, but then realized we were forcing combat abilities on characters that might not want them. So go ahead and take skill focus or alertness instead of sneak attack.
The only problem I can see is that it encourages even more the 1-level of rogue problem. 8 skill points and a feat is too much to pass up for many characters. We have a solution to this in our game already, but is it really that much of a problem? If everyone wants skills instead of Base Attack Bonus or spellcaster, so what?
Everytime a rogue gains a die of sneak attack he can choose a feat instead.
Does this seem unbalancing in anyway? We first thought of limiting it to fighter feats, but then realized we were forcing combat abilities on characters that might not want them. So go ahead and take skill focus or alertness instead of sneak attack.
The only problem I can see is that it encourages even more the 1-level of rogue problem. 8 skill points and a feat is too much to pass up for many characters. We have a solution to this in our game already, but is it really that much of a problem? If everyone wants skills instead of Base Attack Bonus or spellcaster, so what?