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[Slightly OT] Neverwinter Nights A Failure? [Rant]
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<blockquote data-quote="MasterOfHeaven" data-source="post: 215380" data-attributes="member: 196"><p></p><p></p><p>Not really. Many people will not be playing with a DM. In fact, in a recent poll run by Bioware, 60% of people responded that they would only be playing the game in single player. For those playing without a DM in single or multiplayer, the issues are a valid concern. </p><p></p><p> </p><p></p><p>Agreed. I had not read that response at the time I posted this, however it does not negate the other problems with the game. And personally, I think they should have just dropped True Seeing instead of allowing it to locate characters using Hide. Spells should not override skills like that, in my opinion.</p><p></p><p></p><p></p><p>Maybe. However from what I've seen recently, this does not appear to be the case. Bioware has not adehered to the 3rd Edition rules in many places where they could have done so quite easily. </p><p></p><p></p><p></p><p>I see your point, however I disagree. The products given out by WoTC are mostly balanced, as long as you are using the errata for them. If you are only using the three core books, the game is almost perfectly balanced. If you are using third party materia,l of course, the situation changes, but I really don't take those into account. </p><p></p><p></p><p></p><p>As I said, I reserve final judgment to when I have the final product on my computer. However, that does not mean I should not judge the game based on what information I do have at the moment. Right now, from what I have seen, the game is not doing a good job of translating 3rd Edition rules to a CRPG, and I find that dissapointing given Biowares repeated promises to the contrary. </p><p></p><p>Claiming you should not judge a product before it's finished is like saying you should not address fatal flaws in an engine design before the completed product, else the engine will blow up in your face when it is finally done.</p><p></p><p>Leopold: I am not sure about that. Bioware reallly isn't designing this like an MMORPG. With EQ, you have to pay a flat fee every month to play, thus giving the designers and programmers the incentive to continue to fix and balance the game. There is no such payment plan for NWN. Once the game is done, it is likely the game is done for good.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 215380, member: 196"] [B] [/b] Not really. Many people will not be playing with a DM. In fact, in a recent poll run by Bioware, 60% of people responded that they would only be playing the game in single player. For those playing without a DM in single or multiplayer, the issues are a valid concern. [b] [/b] Agreed. I had not read that response at the time I posted this, however it does not negate the other problems with the game. And personally, I think they should have just dropped True Seeing instead of allowing it to locate characters using Hide. Spells should not override skills like that, in my opinion. Maybe. However from what I've seen recently, this does not appear to be the case. Bioware has not adehered to the 3rd Edition rules in many places where they could have done so quite easily. [b][/b] I see your point, however I disagree. The products given out by WoTC are mostly balanced, as long as you are using the errata for them. If you are only using the three core books, the game is almost perfectly balanced. If you are using third party materia,l of course, the situation changes, but I really don't take those into account. As I said, I reserve final judgment to when I have the final product on my computer. However, that does not mean I should not judge the game based on what information I do have at the moment. Right now, from what I have seen, the game is not doing a good job of translating 3rd Edition rules to a CRPG, and I find that dissapointing given Biowares repeated promises to the contrary. Claiming you should not judge a product before it's finished is like saying you should not address fatal flaws in an engine design before the completed product, else the engine will blow up in your face when it is finally done. Leopold: I am not sure about that. Bioware reallly isn't designing this like an MMORPG. With EQ, you have to pay a flat fee every month to play, thus giving the designers and programmers the incentive to continue to fix and balance the game. There is no such payment plan for NWN. Once the game is done, it is likely the game is done for good. [/QUOTE]
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