MasterOfHeaven
First Post
I dropped by the Neverwinter Nights forums for the first time in a while, and what I've been reading and learning about the game is very dissapointing.
Bioware has not done a very good job translating 3rd Edition D&D to the computer, from what I've seen. Certain spells have been vastly overpowered, various class skills are absolutely essential for character survival (A character without Discipline is a dead character) and Bioware has also introduced new, competely ridiculous item properties.
For example: Complete immunity to Sneak Attacks on any magic item. Cost? 1001 GP. This cannot be countered by any other magic item or spell.
Magic items that give complete immunity to an entire school of magic. That's right, imagine having an item that gave you complete immunity to all Evocation spells.
Spells like, say, True Seeing, have been ridiculously overpowered. True Seeing now grants you the ability to see anything, including hiding characters, hidden doors, and traps all automatically. And it can be put on an item for a mere 9001 GP.
Rogues suffer greatly because of that spell, and it would seem that Bioware isn't satisfied with True Seeing doing what Spot, Listen, and Search do automatically, and have weakend the Rogue further by raising the DC of traps that can only be detected by a Rogue to 35.
There's way more overpowerd spells and item abilities, (Word Of Faith, Damge Immunity) but I just don't feel like typing it all out. It just seems like Bioware has taken the finely tuned and balanced system that 3rd Edition, and completely ruined it.
I'll still buy the game, but I'm no longer expecting the good translation of the 3rd Edition rules to a computer game that Neverwinter Nights promised. I don't think that a perfect translation is possible, but I do think that Bioware could've done a far better job than what they appear to have done so far.
At least PnP is under no real threat of being taken out by this game. That fear is now obviously unfounded.
Bioware has not done a very good job translating 3rd Edition D&D to the computer, from what I've seen. Certain spells have been vastly overpowered, various class skills are absolutely essential for character survival (A character without Discipline is a dead character) and Bioware has also introduced new, competely ridiculous item properties.
For example: Complete immunity to Sneak Attacks on any magic item. Cost? 1001 GP. This cannot be countered by any other magic item or spell.
Magic items that give complete immunity to an entire school of magic. That's right, imagine having an item that gave you complete immunity to all Evocation spells.
Spells like, say, True Seeing, have been ridiculously overpowered. True Seeing now grants you the ability to see anything, including hiding characters, hidden doors, and traps all automatically. And it can be put on an item for a mere 9001 GP.
Rogues suffer greatly because of that spell, and it would seem that Bioware isn't satisfied with True Seeing doing what Spot, Listen, and Search do automatically, and have weakend the Rogue further by raising the DC of traps that can only be detected by a Rogue to 35.
There's way more overpowerd spells and item abilities, (Word Of Faith, Damge Immunity) but I just don't feel like typing it all out. It just seems like Bioware has taken the finely tuned and balanced system that 3rd Edition, and completely ruined it.
I'll still buy the game, but I'm no longer expecting the good translation of the 3rd Edition rules to a computer game that Neverwinter Nights promised. I don't think that a perfect translation is possible, but I do think that Bioware could've done a far better job than what they appear to have done so far.
At least PnP is under no real threat of being taken out by this game. That fear is now obviously unfounded.