MasterOfHeaven
First Post
Teneb said:A couple of things here:
Regarding an NDA: I assume he's getting all of this from the beta toolset released to the public, so that's not a problem. Now, on to MoH's post:
While its true that any item can have any property (and I can't comment on the costs issue, haven't used the toolset yet), keep in mind that players can't make items, only DM's. Don't want to give your players access to an item with True Seeing on it? Don't give it to them. Simple as that.
Not really. Many people will not be playing with a DM. In fact, in a recent poll run by Bioware, 60% of people responded that they would only be playing the game in single player. For those playing without a DM in single or multiplayer, the issues are a valid concern.
You also misrepresent True Seeing a little. Bioware has specifically stated the spell DOES NOT reveal traps, though it does reveal hiden and invisible creatures. Exactly like the PHB spell? No. The stated reason is that illusions, by and large, are not in the game (too hard to make a GUI for them). In order to make True Seeing more powerful than the 2nd(?) level spell See Invisible, they had to give TS more of a kick. This is why it reveals hiden characters (which See Invisible does not).
Agreed. I had not read that response at the time I posted this, however it does not negate the other problems with the game. And personally, I think they should have just dropped True Seeing instead of allowing it to locate characters using Hide. Spells should not override skills like that, in my opinion.
Hong basically hit the nail on the head. Its hard to translate a game that takes place in your head to a CRPG. I agree that Biowares track record indicates that, while not perfect, the game will still be fairly adherent to 3e rules.
Maybe. However from what I've seen recently, this does not appear to be the case. Bioware has not adehered to the 3rd Edition rules in many places where they could have done so quite easily.
MoH speaks about 3e's finely tuned and balanced system and goes on to say NWN will destroy it. Hate to say it, but there are a lot of folks who would disagree about the finely balanced point. A lot of the splatbooks are decried as horribly unbalancing by a lot of people. I know, I know...apples and oranges since splatbook material isn't covered by the initial release of NWN. But I hope you see my point.
I see your point, however I disagree. The products given out by WoTC are mostly balanced, as long as you are using the errata for them. If you are only using the three core books, the game is almost perfectly balanced. If you are using third party materia,l of course, the situation changes, but I really don't take those into account.
Finally, MoH says blind faith in a company because they've done well in the past is a bad idea...I counter that judging a game before you have the final product in your hands is equally......questionable.
Teneb
As I said, I reserve final judgment to when I have the final product on my computer. However, that does not mean I should not judge the game based on what information I do have at the moment. Right now, from what I have seen, the game is not doing a good job of translating 3rd Edition rules to a CRPG, and I find that dissapointing given Biowares repeated promises to the contrary.
Claiming you should not judge a product before it's finished is like saying you should not address fatal flaws in an engine design before the completed product, else the engine will blow up in your face when it is finally done.
Leopold: I am not sure about that. Bioware reallly isn't designing this like an MMORPG. With EQ, you have to pay a flat fee every month to play, thus giving the designers and programmers the incentive to continue to fix and balance the game. There is no such payment plan for NWN. Once the game is done, it is likely the game is done for good.
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