Swack-Iron
First Post
Pielorinho said:At any rate, I interpret "as much as possible" to mean "as much as possible while still creating a fun, bug-free, balanced computer-game experience within a reasonable timeframe and for a reasonable expected profit." I don't know whether they'll adhere to this, but I can guess that they tried to keep this in mind. Their reason for getting rid of illusions makes sense to me; I hope that, once I start playing the game, their reasons for adding in skills such as taunt, discipline, and parry makes sense to me.
I think your interpretation is reasonable. I've been following the development of this game for a long time, and regularly read nwvault.com, plantenw.com, and other game sites. The producers of the game have stated repeatedly a few points:
* Many of the developers play and love 3e.
* They know they'll get roasted by the hardcore 3e community if they stray too far from the core rules (PHB, DMG, MM), and have therefor tried not to as much as possible.
* It is impossible to stick to the 3e rules 100% given the limitations of a computer game as a medium. So they will stray outside the lines (as they did with Baldur's Gate and Icewind Dale, both of which are great games IMO).
One member of our gaming group works for one of the companies involved in the production of this game. He's played it most of the way through, and he *loves* it. He is a very rules-savvy person.
Most of the members of our gaming group (who are all 3e rules savvy) have signed up and been accepted into the beta test program. If we see anything that strays far from the 3e rules, especially anything that seems unbalancing for no particular reason, you can bet we'll point it out to them.