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[Slightly OT] Neverwinter Nights A Failure? [Rant]
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<blockquote data-quote="MasterOfHeaven" data-source="post: 215541" data-attributes="member: 196"><p>Yes, I do have other quotes I could provide. Thanks for not making me find them again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Anyway, in my opinion, while it is difficult to anticipate balancing concerns, it is neccessary for a game to be good. All the best games I've played have been well balanced, and I am going to hold NWN to that standard. </p><p></p><p>As for my analogy, I highly doubt it makes my complaint "noble", and this is hardly "urgent". I am simply voicing my doubts about this game, and the fact I don't think it's going to live up the premise it set anymore. I do not take this game that seriously, however I find it dissapointing that Bioware is not holding more closely to 3rd Edition rules, which were playtested much more extensively than Neverwinter Nights will be.</p><p></p><p>You could claim that this is simply going to be lost in the translation between RPG to CRPG, but one of the things the Neverwinter Nights team has constantly raved about is how easy the 3rd Edition rules are to translate into a CRPG when compared to other systems. </p><p></p><p></p><p>So far I've seen several examples of spells that make no sense in regards to the changes they have undergone, and certain abilities have been powered up too much. For example, the Wizard familars are now much more powerful then they are in the PnP game. While I can understand increasing their powers a bit, since they do not share skills with their master anymore, the level of power they have now is ridiculous. </p><p></p><p>They fight well, they have powerful special abilities, and often have access to very nice skills that are not available for familars in the PnP game. And it seems to be too much, in my opinion. I have yet to see any logical reasons why these abilities and spells were changed/added, nor have I seen any evidence that this will balance out well in the game.</p><p></p><p>So, why shouldn't I be dissapointed? From what I've seen, Bioware is not living up to the premise of the game, and they have made several illogical decisions regarding spells, skills and abilities. If you have a logical, reasonable reason why I shouldn't be concerned about this, feel free to point it out to me.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 215541, member: 196"] Yes, I do have other quotes I could provide. Thanks for not making me find them again. :) Anyway, in my opinion, while it is difficult to anticipate balancing concerns, it is neccessary for a game to be good. All the best games I've played have been well balanced, and I am going to hold NWN to that standard. As for my analogy, I highly doubt it makes my complaint "noble", and this is hardly "urgent". I am simply voicing my doubts about this game, and the fact I don't think it's going to live up the premise it set anymore. I do not take this game that seriously, however I find it dissapointing that Bioware is not holding more closely to 3rd Edition rules, which were playtested much more extensively than Neverwinter Nights will be. You could claim that this is simply going to be lost in the translation between RPG to CRPG, but one of the things the Neverwinter Nights team has constantly raved about is how easy the 3rd Edition rules are to translate into a CRPG when compared to other systems. So far I've seen several examples of spells that make no sense in regards to the changes they have undergone, and certain abilities have been powered up too much. For example, the Wizard familars are now much more powerful then they are in the PnP game. While I can understand increasing their powers a bit, since they do not share skills with their master anymore, the level of power they have now is ridiculous. They fight well, they have powerful special abilities, and often have access to very nice skills that are not available for familars in the PnP game. And it seems to be too much, in my opinion. I have yet to see any logical reasons why these abilities and spells were changed/added, nor have I seen any evidence that this will balance out well in the game. So, why shouldn't I be dissapointed? From what I've seen, Bioware is not living up to the premise of the game, and they have made several illogical decisions regarding spells, skills and abilities. If you have a logical, reasonable reason why I shouldn't be concerned about this, feel free to point it out to me. [/QUOTE]
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[Slightly OT] Neverwinter Nights A Failure? [Rant]
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