Mustrum_Ridcully
Legend
You know, this sounds really like a shame for our group. So far, Savage Tide was pretty good, while Age of Worms ended in a disaster. The difference: Savage Tides has a good DM, Age of Worms... does not.MerricB said:Oh, I haven't missed out on the Isle of Dread. I've run all the Savage Tide adventures that actually deal with the isle, and in my previous Great Kingdom campaign there were no less than three expeditions to the Isle - the first two based on the original adventure, the third Greg Vaughn's "Torrents of Dread".
####
My AP players enjoyed Age of Worms much more than Savage Tide. They could really feel ths story and the ominous nature of it. Savage Tide relies on them worrying about the "shadow pearls", and they just haven't been anywhere near interesting enough. Nor are the opponents readily identifiable. Who are they fighting again?
Cheers!
I never had the feel I understood who where the major players in AoW, but I definitely knew what we're up against. Savage Tidies is different - I know my short-term goals (save Farshore it was until the last session), but I didn't really get the underlying plot so far. But actually playing the game, I felt ST simply more enjoyable then AoW. I guess if the DMs were distributed the other way around, it would have been better... :/