Slippers of S-Climb and Spellcasting

daemonslye

First Post
It states that "your hands remain free";
Can you cast spells while spider climbing?

On a wall? Ceiling?

Anything in the rules or do we need to
house rule a concentration check?

While we are on the topic - Do the slippers
help with balance checks for:

1. Walking a tightrope? Ledge?
2. Rocks on the floor?
3. Slippery surfaces
(not "extremely slippery" iced, oiled, or greased;
but "standard" slippery like algae or moss covered;
Hmmm - Does not seem to be a difference in the
"balance" skill.)

Thanks for your input.

~D
 

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Not on the ceiling. Your robe drops down over your head, everyone sees way too much naked wizard, and you can't see you targets to blast them with your spells, but sure cast a spell on a wall.
 

Thanks for the reply.....

Assuming you are not wearing robes (As far as naked wizards
go - I guess it depends on the wizard, Circe for example..),
I would think you have a better view of the field above
your friends (and you make an easy target).

I would think VS spells are a no-brainer (DC10+spell level)
and VSM may have a higher concentration check (DC15+
spell level) to keep stuff from falling the wrong way.

What do you think?

~D
 

A actual serious response, it just depends on how much detail/realism you want in the game. The big limit of spiderclimb the spell is your hands are still sticky making handling material components a bear. the slipers avoid that problem so material components won't bother you as much. But you can cast V/s spells freely no concentration checks with an oridnary spider climb I'd think if your hands weren't actually on the wall.

Now its mainly a style decision on whether or not you want to factor in gravity when using spider climb. do the archers arrows fall from the quiver, do gold pieces fall from pockets, pouches etc. If so, then yes some check to make sure you don't drop your spell components would be applicable. Basically I don't think a concentration check would be needed to cast an spell while using slippers of spider climbing, your not in violent weather, on a charging horse you are using skipers to walk on a wall which to me doesn't compare. And since I wouldn't want to mess with gravity effecting everyone rules, I wouldn't make casting spells with a amterial component any more difficult, but if I were I'd likely require dex or slight oh hand checks to handle the material components while up side down flat dc 10 instead of a concentration check.
 

I agree - The concentration checks seem to be for
violent type movement (being damaged, or otherwise
seriously physically impaired in some way). Just because
gravity has changed (things fall up instead of down)
might not cause a conc check.

A semi-related question, casting cone spells straight
down gives a diameter effect of the length of the cone,
correct? A 30' cone equals a 30' diameter AOE. What
about at a diagonal? (in the interest of me avoiding
the math of degrees of angle etc. Is there a ruling that
leaves it at the same diameter as if straight down?)

Thanks

~D
 

It would be a 30' at 30' range. If the cone only traveled 15' before hiting the ground it would be a 15' diameter. Diaganal I'd probably rule that it stuck the ground at an area of effect equal to 1.5 times the distance the cone has traveled. But I suck at geometry and haven't used in in over 10 yeas so go figure.

edit upon further consideration I'd make the width of the area of effect striking the gound = to the distance traveled, but the length of the area of effect 1.5 times the distance making it somewhat egg shaped.
 
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In situations like this, I would ask "could Spiderman do that?" Notice how Spiderman never seems to be bothered by his hands sticking to things he doesn't want (at least once he's figured out how to use his powers). Similarly, I wouldn't have a problem with spellcasters casting spells while on walls, or with arrows automagically staying in quivers, etc.

It's really a matter of style.
 

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