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Slumbering Ursine Dunes Kickstarter
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<blockquote data-quote="ckutalik" data-source="post: 6384483" data-attributes="member: 98349"><p><span style="font-family: 'georgia'"><span style="color: #323D4F">Just a quick announcement about the <a href="https://www.kickstarter.com/projects/804120043/slumbering-ursine-dune" target="_blank">Slumbering Ursine Dunes Kickstarter</a>. The Dunes is a 50-page Slavic-mythic inspired wilderness sandbox adventure for Labyrinth Lord or B/X. It developed out of the <a href="http://hillcantons.blogspot.com/" target="_blank">Hill Cantons</a> blog and campaign. </span></span></p><p><span style="font-family: 'georgia'"><span style="color: #323D4F"></span></span></p><p><span style="font-family: 'georgia'"><span style="color: #323D4F">I think it has a number of features that will make it of interest to Enworlders:</span></span></p><p><span style="font-family: 'georgia'"><span style="color: #323D4F">A 21-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way include a Polevik-haunted rye field, a Zardoz head-living hermit, bearling pilgrimage site and other assorted madness. </span></span></p><p><span style="font-family: 'georgia'"><span style="color: #323D4F"></span></span></p><p><span style="font-family: 'georgia'"><span style="color: #323D4F">Two separate “dungeon” sites, the bio-mechanical, lost-in-time Golden Barge and the faction-contested Glittering Tower, with enough detail and portability to be slotted into an existing campaign (as can many of the adventure nodes).</span></span></p><p><span style="font-family: 'georgia'"><span style="color: #323D4F"></span></span></p><p><span style="font-family: 'georgia'"><span style="color: #323D4F">A subsystem for modeling the mythic weirdness of the Dunes in the Chaos Index, a dynamic events systems. Actions of the players in the sandbox will escalate or de-escalate the levels of events from blood-rain thunderstorms to an aerial invasion of magictech bubble cars.</span></span></p><p><span style="font-family: 'georgia'"><span style="color: #323D4F"></span></span></p><p><span style="font-family: 'georgia'"><span style="color: #323D4F">Unique, “unlockable” player classes, spells and magic items compatible with Labyrinth Lord or really any other oldish D&D game. 15 new and unique monsters, many drawn from Slavic mythology (with a twist or three, naturally).</span></span></p></blockquote><p></p>
[QUOTE="ckutalik, post: 6384483, member: 98349"] [FONT=georgia][COLOR=#323D4F]Just a quick announcement about the [URL="https://www.kickstarter.com/projects/804120043/slumbering-ursine-dune"]Slumbering Ursine Dunes Kickstarter[/URL]. The Dunes is a 50-page Slavic-mythic inspired wilderness sandbox adventure for Labyrinth Lord or B/X. It developed out of the [URL="http://hillcantons.blogspot.com/"]Hill Cantons[/URL] blog and campaign. I think it has a number of features that will make it of interest to Enworlders: A 21-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way include a Polevik-haunted rye field, a Zardoz head-living hermit, bearling pilgrimage site and other assorted madness. Two separate “dungeon” sites, the bio-mechanical, lost-in-time Golden Barge and the faction-contested Glittering Tower, with enough detail and portability to be slotted into an existing campaign (as can many of the adventure nodes). A subsystem for modeling the mythic weirdness of the Dunes in the Chaos Index, a dynamic events systems. Actions of the players in the sandbox will escalate or de-escalate the levels of events from blood-rain thunderstorms to an aerial invasion of magictech bubble cars. Unique, “unlockable” player classes, spells and magic items compatible with Labyrinth Lord or really any other oldish D&D game. 15 new and unique monsters, many drawn from Slavic mythology (with a twist or three, naturally).[/COLOR][/FONT] [/QUOTE]
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