Just a quick announcement about the Slumbering Ursine Dunes Kickstarter. The Dunes is a 50-page Slavic-mythic inspired wilderness sandbox adventure for Labyrinth Lord or B/X. It developed out of the Hill Cantons blog and campaign.
I think it has a number of features that will make it of interest to Enworlders:
A 21-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way include a Polevik-haunted rye field, a Zardoz head-living hermit, bearling pilgrimage site and other assorted madness.
Two separate “dungeon” sites, the bio-mechanical, lost-in-time Golden Barge and the faction-contested Glittering Tower, with enough detail and portability to be slotted into an existing campaign (as can many of the adventure nodes).
A subsystem for modeling the mythic weirdness of the Dunes in the Chaos Index, a dynamic events systems. Actions of the players in the sandbox will escalate or de-escalate the levels of events from blood-rain thunderstorms to an aerial invasion of magictech bubble cars.
Unique, “unlockable” player classes, spells and magic items compatible with Labyrinth Lord or really any other oldish D&D game. 15 new and unique monsters, many drawn from Slavic mythology (with a twist or three, naturally).
I think it has a number of features that will make it of interest to Enworlders:
A 21-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way include a Polevik-haunted rye field, a Zardoz head-living hermit, bearling pilgrimage site and other assorted madness.
Two separate “dungeon” sites, the bio-mechanical, lost-in-time Golden Barge and the faction-contested Glittering Tower, with enough detail and portability to be slotted into an existing campaign (as can many of the adventure nodes).
A subsystem for modeling the mythic weirdness of the Dunes in the Chaos Index, a dynamic events systems. Actions of the players in the sandbox will escalate or de-escalate the levels of events from blood-rain thunderstorms to an aerial invasion of magictech bubble cars.
Unique, “unlockable” player classes, spells and magic items compatible with Labyrinth Lord or really any other oldish D&D game. 15 new and unique monsters, many drawn from Slavic mythology (with a twist or three, naturally).