Wraith Form
Explorer
Both Blue Rose and C&C have been touted as "d20 rules lite" systems. (Blue Rose has a campaign setting attached to it as well, but we'll try to look beyond that for now, since it's a bit silly.) Both have been described as providing faster combat. Strong selling point for C&C: it can easily "port" previous editions of D&D; strong selling point for Blue Rose: it's emphasis is on social interaction vs. "battles 'n' tactics"-minded players.
I, personally, really like the idea of rules that are streamlined, combat that is faster (cinematic), and a push away from number-crunching and a drift towards the "playing a role" part of RPGs. This is mostly because I'm 1) lazy, 2) an inexperienced DM, and 3) prefer the drama and action over the dice-rolling and math. Both C&C and Blue Rose look appealing, given my tastes.
Have any of you used the Blue Rose fast play rules? How does it compare to C&C? That's the crux of my question: compare & contrast the two game systems.
As always, any comments are welcome! Thanks.
I, personally, really like the idea of rules that are streamlined, combat that is faster (cinematic), and a push away from number-crunching and a drift towards the "playing a role" part of RPGs. This is mostly because I'm 1) lazy, 2) an inexperienced DM, and 3) prefer the drama and action over the dice-rolling and math. Both C&C and Blue Rose look appealing, given my tastes.
Have any of you used the Blue Rose fast play rules? How does it compare to C&C? That's the crux of my question: compare & contrast the two game systems.
As always, any comments are welcome! Thanks.


