Mr. Teapot
First Post
I saw a suggestion elsewhere (and really like it) that a good two man party would be a paladin and a warlock. The paladin is a Defender with a dash of Leader (buffs and heals and such), while the Warlock is a Striker with some Controller type abilities (negative statuses, forced movement, possibly area damage abilities).
And you get a cool "Good Cop/Bad Cop" character dynamic going, if you take straight paladin and warlock stereotypes. (Or, since paladins can be any alignment you could reverse expectations and play an evil paladin and a Good aligned Fey pact warlock.)
And you get a cool "Good Cop/Bad Cop" character dynamic going, if you take straight paladin and warlock stereotypes. (Or, since paladins can be any alignment you could reverse expectations and play an evil paladin and a Good aligned Fey pact warlock.)