Ed_Laprade
Adventurer
And that's where all the gold, mithral and adamantium comes from!Nonlethal Force said:Gravity is largely a function of mass. So, as a poster above said, make it even more metal rich than earth and it should be believable.
And that's where all the gold, mithral and adamantium comes from!Nonlethal Force said:Gravity is largely a function of mass. So, as a poster above said, make it even more metal rich than earth and it should be believable.
BRP2 said:One more thing: distance from the sun... this planet is smaller, so I guess the planet would have to be farther?
BRP2 said:One more thing: distance from the sun... this planet is smaller, so I guess the planet would have to be farther? Does that have any effects?
jmucchiello said:I failing to see how any of this matters.
Plane Sailing said:I imagine your horizon would be closer on a small world, and there might be a perceptible curvature of the horizon.
But who does it matter to? As I said, the players don't see the curvature of the horizon or see the color of the sky. If the planet's tilt is slightly different than Earth's, that means the sun will trace a different arc through the sky.... That means you need to place the hour markers on your sundial differently. It means shadows have different angles at 1pm than they would on Earth. But how do the players interact with that? In what way does this affect gameplay?Nonlethal Force said:Simple: the OP asked it to matter. The original post admits that rule zero always applies, but intentionally asked for dialogue that assumed it did matter!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.