So, there's a thread where you have goofed some situations. But I'd like to hear what some have done which was potentially really cool or cruel to a party.
I have 2.
1) The PCs were investigating undead animals moving through the marketplace's food supplies, spreading disease. Well, they went through a tunnel under the graveyard, into a Necromancer's Manner (This all was hooked to a much more elaborate plot of Poison and Disease Cultists). Anyways, the PCs went through the basement, which was a narrow hallway, with three cells along the sides of the hall.
At the end of the hall was a skeleton. The NPC cleric charged the skeleton, and at this point, the skeleton pulled a lever. It raised the doors to the cells. The NPC cleric was attacked by a carrion crawler that came out. Well, PCs go to help... and a second comes out of the second cell, and then a third comes out of the closest cell, right after the mage.
It could have been a TPK, but the Necro's henchmen saved the party while locking them up and gloating, ala Bond.
Same mega-adventure, different situation.
PCs were going through a sea cave into a cavern complex, where the city got its' water; the evil Clerics had poisoned the water. Well, they were walking through a 15' wide tunnel. The center of the cave was a 5' wide rise, while on either side 5' out was submerged in water. At the very end, there was a circular room that had a cave branching off, and the center of the room was very deep.
When the PCs got about half way through the tunnel, a Chuul crawled out from under the water along one of the 5' wide waterways, and grappled the NPC paladin, while attacking the others. And then the OTHER Chuul came out of the deep hole in the end of the Cavern.
I trapped 4 characters between two creatures with reach. The Chuuls dominated the battlefield.
I have 2.
1) The PCs were investigating undead animals moving through the marketplace's food supplies, spreading disease. Well, they went through a tunnel under the graveyard, into a Necromancer's Manner (This all was hooked to a much more elaborate plot of Poison and Disease Cultists). Anyways, the PCs went through the basement, which was a narrow hallway, with three cells along the sides of the hall.
At the end of the hall was a skeleton. The NPC cleric charged the skeleton, and at this point, the skeleton pulled a lever. It raised the doors to the cells. The NPC cleric was attacked by a carrion crawler that came out. Well, PCs go to help... and a second comes out of the second cell, and then a third comes out of the closest cell, right after the mage.
It could have been a TPK, but the Necro's henchmen saved the party while locking them up and gloating, ala Bond.
Same mega-adventure, different situation.
PCs were going through a sea cave into a cavern complex, where the city got its' water; the evil Clerics had poisoned the water. Well, they were walking through a 15' wide tunnel. The center of the cave was a 5' wide rise, while on either side 5' out was submerged in water. At the very end, there was a circular room that had a cave branching off, and the center of the room was very deep.
When the PCs got about half way through the tunnel, a Chuul crawled out from under the water along one of the 5' wide waterways, and grappled the NPC paladin, while attacking the others. And then the OTHER Chuul came out of the deep hole in the end of the Cavern.
I trapped 4 characters between two creatures with reach. The Chuuls dominated the battlefield.

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