Smashed World characters


log in or register to remove this ad

Lorcan Mor
Human Rogue 2/Ranger 2, Chaotic Good


STR 14 (+2)
DEX 17 (+3)
CON 12 (+1)
INT 14 (+2)
WIS 14 (+2)
CHA 10 (+0)


Combat Stats:
Base Attack Bonus: +3
Melee: +5 [+3 BAB, +2 STR]
Ranged: +6 [+3 BAB, +3 DEX]
Hit Points: 30 [6 + 4 (Rogue) + 8 + 8 (Ranger) + 4 (CON)]
Armor Class: 17 [10 + 4 (Mithral Shirt) + 3 (DEX)]
Initiative: +7 (+3 DEX, +4 Improved Initiative)
Movement Rate: 30 feet

Attacks per round:
1 Masterwork rapier (+6 to hit, 1d6+1 dmg)
or 1 Masterwork rapier (+4 to hit, 1d6+2 dmg) and 1 Masterwork shortsword (+4 to hit, 1d6+1 dmg)
or 1 Masterwork mighty composite longbow (+2 STR bonus) (+7 to hit, 1d8+2 dmg)
or Dagger (+5 Melee, +6 Ranged, 1d4+2 dmg)

Weapons and Armor:
Armor: Mithral Shirt (+4 AC)
Shield: Masterwork small wooden shield (+1 AC) (only used when not two-weapon fighting)
Weapons: Masterwork rapier (1d6 dmg, Crit 18-20/x2)
Masterwork shortsword (1d6 dmg, Crit 19-20/x2)
Masterwork mighty composite shortbow (+2 STR) (1d8 dmg, Crit 20/x3, Rng 110 ft)
Dagger (1d4+1 dmg, Crit 19-20/x2, Rng 10 ft)


Saving Throws:
Fort: +4 [+3 base, +1 CON]
Ref: +6 [+3 base, +3 DEX]
Will: +2 [+0 base, +2 WIS]


Feats:
Armor Proficiency (Light) (Free for Rogue, Ranger)
Armor Proficiency (Medium) (Free for Ranger)
Exotic Weapon Proficiency (Hand Crossbow) (Free for Rogue)
Martial Weapon Proficiency (All) (Free for Ranger)
Shield Proficiency (Free for Ranger)
Simple Weapon Proficiency (Free for Ranger)
Track (Free for Ranger)
Improved Initiative (1st level feat)
Combat Reflexes (bonus human feat)
Expertise (3rd level feat)


Skills:
Balance +10 (5 ranks, +3 DEX, +2 synergy w. Tumble)
Climb +7 (5 ranks, +2 STR)
Disable Device +7 (5 ranks, +2 INT)
Hide +10 (7 ranks, +3 DEX)
Jump +9 (5 ranks, +2 STR, +2 synergy w. Tumble)
Listen +7 (5 ranks, +2 WIS)
Move Silently +10 (7 ranks, +3 DEX)
Search +7 (5 ranks, +2 INT)
Spot +7 (5 ranks, +2 WIS)
Swim +5 (3 ranks, +2 STR)
Tumble +10 (5 ranks, +3 DEX, +2 synergy w. Jump)
Use Magic Device +5 (5 ranks)
Wilderness Lore +9 (7 ranks, +2 WIS)


Languages:
Common, Dwarven, Elven.


Special Abilities:
Sneak Attack +1d6
Evasion
Favored enemy (Undead)


Equipment:
Backpack
- Grappling hook
- Healing salve (2)
- Masterwork thieves' tools
- Potion of Cure Moderate Wounds (2)
- Silk rope (50')
Belt Pouch
- Tindertwigs (10)
- Potion of Cure Light Wounds (4)
- 93 gp 5 sp
Wearing / Carrying
- Explorer's Clothes
- Holy symbol of Ehlonna (silver)
- Masterwork rapier
- Masterwok shortsword
- Masterwork mighty (+2 STR) composite longbowbow
- Masterwork arrows (12)
- Mithral shirt
- Arrows (20)
- Silvered arrows (10)
- Daggers (2)

Total Weight Carried: 46.8 lb
Load: Light


Current XP:
Current: 6000
Next Level: 10000


Ceinwen
Light War Horse

Wearing/Carrying
- Bit and Bridle
- Military saddle
Saddlebags
- Arrows (40)
- Daggers (2)
- Shortsword
- Tent
- Trail rations (7)
- Waterskin


Born near the northern edge of the valley, Lorcan has been fighting the undead for most of his life. At only 19 years old, he has seen more combat than many twice his age.

Lorcan is a tall man, standing at 6'3". While quite lightly built, he is fairly strong. He has nut brown hair reaching down to the middle of his back, tied back into a tail. His eyes are a dark brown, similar to the shade of his hair, and he has a sparse beard. He dresses in practical clothing, favoring browns, greens and greys, although he always wears at least one blue garment.
 

Durban

Durban (LN)
Race: Human
6'0"; 150 lbs; Age 23
Deity: Xan Yae
Level: 4
Monk 1/Psion 3 (Nomad/Mindwalker)

10 STR +0
19 DEX* +4
14 CON +2
10 INT +0
18 WIS +4
10 CHA +0
* = number of adds

Encumbrance: 33/66/100
Saves:
Fortitude: +5 = (+2 Monk, +1 Psion, +2 Con)
Reflex: +7 = (+2 Monk, +1 Psion, +4 Dex)
Will: +11 = (+2 Monk, +3 Psion, +4 Wis, +2 Psicrystal)

Armor Class: 18 = (10, +4 Wis, +4 Dex)

Proficiencies:
Armor: None
Weapons: All Simple, kama, nunchaku, shuriken, siangham, shortsword
Languages: Common

Skills:
Concentration +5 = (3 ranks +2 Con)
Tumble +8 = (4 ranks +4 Dex)
Escape Artist +11 = (7 ranks +4 Dex)
Hide +8 = (4 ranks +4 Dex)
Knowledge (Psionics) +3 = (3 ranks + 0 Int)
Knowledge (Undead) +5 = (0 ranks, +0 Int, +5 Mask)
Listen +8 = (4 ranks +4 Wis)
Move Silent +8 = (4 ranks +4 Dex)

Special Abilites:
Unarmed Strike
Flurry of Blows
Stunning Attack 1x/day (DC 14)
Evasion
Blue Psicrystal "Khim" (Resolve, +2 Will checks) [Sighted, Telepathic Link, INT 7]

Feats:
WP:shortsword (psion bonus); Point Blank Shot (Human), Far Shot (1st), Weapon Finesse: Shortsword (3rd)

Powers:
Talents: 6 free per day/1 PP
d- Burst (Dex) Au (chanting)
0- Talon (Str) Vi (hands glow with purple energy)
0- Detect Psionics (Wis) Vi (eyes glow purple), Au (chanting)

1st/1 PP
d- Skate (Dex) Vi (purple glow around feet), Ma (ectoplasm)
1- Steadfast Gaze (Wis) Vi (purple mask over face)
1- Spider Climb (Dex) Ma (ectoplasm)

POWER POINTS: 8 = 4 (base) + 4 (Dex)
HIT POINTS: 22 = 8+3d4+8 (Con)

Weapons (BAB = +1):
Unarmed +1, 1d6, 20/x2
MW Shortsword +6, 1d6, 19-20/x2 (2 lb)
MW Nunchaku +2, 1d6, 20/x2, (2 lb)
MW Sling & bullets +7, 1d4, 20/x2, 75 ft range
-- PBS-- +8, 1d4+1
MW bullets: 20 (10 lbs)
Shuriken +5, 1+1+1 pt, 20/x2, 20 ft range
-- PBS +6, 2+1+1 pts
shuriken: 30 (3 lbs)

Eqiupment (wt):
--Worn
*Everburning Torch (cast on a dead ioun stone)
*Boots of Stomping (DC 12) (1 lb)
*Crystal Mask of Knowledge (Undead) (1 lb)
Khim, psicrystal, on elaborate 100 gp torc (--)
Crowbar, worn on belt like club (5)
Monk's Outfit (--)
--*Necklace of Prayer Beads (bless) (--)
Silver Holy Symbol of Xan Yae (--)
--Belt pouch (5)
*Potion of CLW: 6
Flint & Steel (--)
Paper, 5 sheets (--)
Ink vial (--)
--Backpack (2)
Bedroll (5)
Winter Blanket (3)
Waterskin (--)

Encumbrance: 41 pounds
Note: Backpack and attendant gear (10 pounds) is on a slipknot for ease of release.

Platinum: 4
Gold: 23
Silver: 3
Copper: 10

Experience:
Goal: 10,000
Current: 9,600

History (brief): Durban was an acolyte among the monks hidden in the mountain passes. Following a vision sent to him by Xan Yae, he left the monastery before his training was complete and wandered in the mountains until he discovered an ancient cache of magic. Prominent among his find was a holy symbol of Xan Yae and a perfect blue sapphire set in an elaborate torc. He has since travelled to the land of the Psions to further unlock his psionic potential, and is trying to find out as much as he can about the mysterious Soulknives. Durban believes he is on a mission sent to him by Xan Yae, although it may all be coming from his own mind (the psicrystal does speak with his mental voice...).

Xan Yae is a minor Greyhawk deity. The Lady of Twilight and the Mistress of Perfection. Her domains are trickery, war and luck. (I think). Her holy symbol is crossed falchions.

Durban will take Soulknife at the first opportunity (after Psion level 5).

Description: Durban is tall and slender, and very fair skinned, probably from living for years in the mountains. His martial arts training and years of abstinence have left almost no fat on his frame.

Habitually Durban wears simple black monk robes, frayed in many places where he has had to make minor repairs. He keeps a shortsword, nunchaku and crowbar visible on his belt, with a sling wrapped around one wrist and some bullets in a belt pouch. The most striking part of his outfit is a bright blue psicrystal in the middle of a holy symbol of Xan Yae worn on his neck.

edit: added 900 XP
edit: added 2700 XP 3-16-04
 
Last edited:

Experience total: 10,150/10,000

Haplo: level 5 druid
Strength 14 +2
Dexterity 15 +2
Constitution 14 +2
Intelligence 10 +0
Wisdom 18 +4
Charisma 10 +0
Hp: 40 (5d8+10)

AC18 (with shield (+4 armor, +2 shield, +2 dexterity)
Initiative +2(dex)
Speed 20ft with armor
Base attack bonus +3

Weapons
scimitar- +6 1d6+2 18-20/x2 critical
Slashing, weapon is masterwork

Club- +5 1d6+2 x2 critical
Bludgeoning

Sling- +5 1d4 x2 critical

Armor
+1 hide medium +4 AC bonus +4 max dexterity bonus
-2 check penalty 20% arcane spell failure 20ft. speed 25 lbs
Special qualities- fortification

Darkwood large shield medium +2 AC bonus -0 check penalty
15% arcane spell failure

skills
concentration +8 (6 rank, +2 constitution)
craft(woodworking) +9 (9 ranks)
Diplomacy +4 (4 ranks)
Handle animal +4 (4 ranks)
Heal +8 ( 4 rank, +4 wisdom)
Knowledge (nature) +5 (5 ranks)
survival +8 (4 ranks, +4 wis)
swim -5 (4 ranks, +2 strength, -11 weight)

Special abilities- nature sense, woodland stride, trackless step, resist nature’s lure, wild empathy +5
Animal companion
Wildshape 3/day (small, med; animals)
Feats- compat casting, craft wondrous item, extra wildshape

Saves Fort +7, Ref +4, Will +9

Spells 5/4/3/2
lvl 0- create water 2, preserve organ 2, detect magic 1
lvl 1- shillelagh 1, cure light wounds 2, endure elements 1
lvl 2-flame blade 1, lesser restoration, Barkskin
lvl 3-greater magic fang 1, cure moderate wounds 1

23 GP
Backpack- darkwood shield; scarab of golembane(clay); cloak of resistance +1; waterskin; spell component pouch; 4 cure light wounds potions; sling; 10 bullets; holly and misltoe; bedroll; winterblanket; healer's kit; club; masterwork scimitar; 1 days trail rations; backpack
All equipment adds up to 56 lbs(I think)

Animal companion-Dire Bat (48 HP)

Beginings
I was born and raised by my mother and father, both of which were very old and powerful druids. We all lived in a community a little too near one of the mountain passes that lead to the wastelands. During the night, a small emaciated feline was seen wandering around the pass. A couple nights later, A lich, a couple of vampires, and a small group of ghouls attacked the village. During the battle, my parents and their allies were able to ward off the group, although my village took many casualties. The lich that had disapeared had returned was able to kill my parents during their weakened state. What little man power we had left was used to defeat the lich. Later they caused a land slide and sealed the passage in hope of preventing more undead from leaking through. I was reminded of a relative that lived more inland that trained as a ranger/ druid. I then decided that in honor of my parents death that I would train as a druid and avenge them. I feel that the undead threat must be stopped, but I hope to not let my anger ruin my judgement.

Age:24
 
Last edited:

Character Name : Horros Darkeye

Race: Human
Alignment: Chaotic Neutral
Str: 18 (+4)
Dex: 16 (+3)
Con: 15 (+2)
Int: 14 (+2)
Wis: 10 (+0)
Cha: 8 (-1)
Languages: Common, Elven, Orc

Character Level: 4
Class Barbarian/Fighter
Level 1/3
Experience: 9600
Next Level: 10000

Defense
AC 17 (10 Base, +4 Mithral Chain Shirt, +3 Dex)


Fortitude +8 (+6 Base, +2 Con)
Reflex +5 (+2 Base, +3 Dex)
Willpower +2 (+2 Base, +0 Will)

Combat
Melee +8 (+4 Base, +4 Str)
Ranged +7 (+4 Base, +3 Dex)
Max HP: 44
Current HP: 44
Initiative Mod: +3
Speed: 40'

Feats: Combat Reflexes,Dodge,Expertise, Mobility, Weapon Focus (Scimitar)
Special Abilities: Rage 1/day

Skills:
Climb +11(7 Ranks, +4 Str)
Handle Animal +4(5 Ranks, -1 Cha)
Intimidate +3(4 Ranks, -1 Cha)
Jump +11(7 Ranks, +4 Str)
Listen +4(4 Ranks)
Ride +12(7 Ranks, +3 Dex, +2 Handle Animal)
Swim +9(5 Ranks, +4 Str)
Survival +4(4 Ranks)

Equipment: 3 Alchemist's Fire, Backpack, Barding (Studded Leather), Bedroll, Bit and Bridle, Chain Shirt (Mithral), Climber's Kit, Cloak of Resistance +1, Dagger (Masterwork), 4 Dagger, Flint and Steel, Halfspear (Masterwork), Handaxe, 4 Healing Salve, Heavy Flail, Horse (Light War), Rations (Trail/Per Day), Sack, Saddle (Military), Saddlebags, Scimitar (Masterwork), Scimitar (Silver), Short Sword (Cold Iron), Waterskin, 45 gp, 20 pp, 3 sp
 
Last edited:





Remove ads

Top