Smashed World, Part II

Horros follows Lorcan and Durban into the room, and makes a quick inspection of the room, trying to memorize door and window locations. He also makes note of any big features in the room like chairs and tables, so he won't run into them in the dark.

Search: take 10 + 2 = 12
 

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Haplo
I'm fast-forwarding, since the rest would really be just you going back and forth between the two places.

Haplo sits at the common room of Coin's Edge. His muscles are sore and his head a little wobbly. The druid isn't sure what he's been doing for the past couple of hours... maybe it has something to do with the empty tankard of spirits that rests on the table just opposite him.
It's just strange that he doesn't remember returning to the inn after going out with Tserof...

Others
Sorry, I haven't been able to draw the map because of my summer job, I'll try to get it done tomorrow.
 

moaning in discomfort, trying to shake off my stupor, speaking to myself,
"Mmmm... Perhaps I should check on Tserof, to make sure that I was dreaming today's short outing."
 
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Haplo
Haplo gets up from the table on weak legs. It takes a moment for him to stop the spinning in his head and steady his legs, but he eventually heads out to the staples. A couple of dwarves scorn at his weakness, and down large gulps of ale from their mugs.
When he reaches the staples, he sees that Tserof is asleep. And so are his friends' horses and the two dogs he fed when they arrived. Other of the dogs twitches as if running, chasing a dream rabbit.

Durban, Horros, Lorcan
The three look around the room. The sole window in the first room, in which Chendra's bed is and they just held their conversation, is divided vertically to two parts. The thinner part is around two feet wide and hinged, easily openable if the air gets too hot. The wider one doesn't have any apparent way to open it. If broken, even a large human could fit through it.
The next room is more like a hallway, lined with different dresses and other pieces of clothing. Behind the door is a mirror that reaches from near to floor almost to the ceiling. The room contains no windows.
The last room, accessible through the dressing room, contains a large bath tube sclupted from a single block of some expensive looking mineral. Next to the tub is a chair, currently holding assorted pieces of non-descript clothing. On the wall are held three different towels, all scented with herbs. The window in this room is high up in the wall. A thin adult elf could possibly wiggle through it, but a full-grown human man would have no chance.
Both of the windows open to a small garden around which the house is built. There are no ladders in sight and bringing those would definately draw attention as one would have to walk with them through a small hallway and then either over the short wall surrounding the manor's lands our around the house and through the gate.

Edit: Okay, the map's in a different post now.
 
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Durban

"A lovely suite, m'lady," Durban says to Chendra before turning to Lorcan. "Let's try to find Haplo for this mission. His familiar would make an excellent night watchman in the garden, far superior to any of us."

"Lady Chendra," Durban stumbles over her title, "would you do me the honor of wearing my crystal as a safety measure, until the wedding? Through it I can monitor your safety and well being to a small degree."

Durban specifically doesn't mention the crystal as being sentient, counting on a layperson's lack of knowledge on psicrystals.
 

"Ah, yes, Haplo. I do wonder what he's been doing this morning." Lorcan muses. "And I'm sure he'll be asking the same question of us.

"We'll leave you to your rest for now, m'lady, and go to find our companion. If you have any need of us before our return, we shall be found at the Coin's Edge tavern where we are currently lodging."
 


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