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SmiteWorks Hires D&D Beyond Founder as Chief Development Officer of Fantasy Grounds
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<blockquote data-quote="LordEntrails" data-source="post: 9366276" data-attributes="member: 6804070"><p>The current feedback from their development team is that they have chosen to use the Unity Engine for their language and libraries so that unlike the previous version, they don't have to maintain that and can just purchase them. They also insist on only using libraries that are cross platform capable so that they do not need to have more than one development pipeline and they do not want to have to make adjustments to the various platform executables before they are delivered.</p><p></p><p>This decision has some downsides, but it also has a lot of benefits. The biggest benefit is it allows them to develop more quickly. If you look at the last few years of releases, you can see that they are releasing major updates roughly every 6 months. With minor updates about monthly. (Both very rough timelines.) Rulesets updates every few weeks and content updates every week. All of this while maintaining backwards compatibility and support a library of over 3000 DLC products.</p><p></p><p>No other VTT has that frequency of releases while having anywhere near the legacy content to support.</p><p></p><p>Sure, they could make pop out windows. They could make animated spell effects. They could do all sorts of things. But the costs, both in what other features don't get released or in the overhead that would get added to their pipeline has detrimental effects.</p><p></p><p>They are also the only big VTT that has been around for 20 years. It seems to me that they are making the right decisions to look towards the future.</p><p></p><p>The addition of [USER=6871835]@BadEye[/USER] to the team (which seems to me like a great addition) and his statement that they are looking at usability and user interface, along with the architectural changes they have been making to the code that will support such, seems like they are doing thing right. It won't happen this month or next, but if they don't overwhelm their development pipeline with overhead, they will be able to maintain their awesome pace of innovation and in a few years there just may no longer be much debate about which premium VTT to chose.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 9366276, member: 6804070"] The current feedback from their development team is that they have chosen to use the Unity Engine for their language and libraries so that unlike the previous version, they don't have to maintain that and can just purchase them. They also insist on only using libraries that are cross platform capable so that they do not need to have more than one development pipeline and they do not want to have to make adjustments to the various platform executables before they are delivered. This decision has some downsides, but it also has a lot of benefits. The biggest benefit is it allows them to develop more quickly. If you look at the last few years of releases, you can see that they are releasing major updates roughly every 6 months. With minor updates about monthly. (Both very rough timelines.) Rulesets updates every few weeks and content updates every week. All of this while maintaining backwards compatibility and support a library of over 3000 DLC products. No other VTT has that frequency of releases while having anywhere near the legacy content to support. Sure, they could make pop out windows. They could make animated spell effects. They could do all sorts of things. But the costs, both in what other features don't get released or in the overhead that would get added to their pipeline has detrimental effects. They are also the only big VTT that has been around for 20 years. It seems to me that they are making the right decisions to look towards the future. The addition of [USER=6871835]@BadEye[/USER] to the team (which seems to me like a great addition) and his statement that they are looking at usability and user interface, along with the architectural changes they have been making to the code that will support such, seems like they are doing thing right. It won't happen this month or next, but if they don't overwhelm their development pipeline with overhead, they will be able to maintain their awesome pace of innovation and in a few years there just may no longer be much debate about which premium VTT to chose. [/QUOTE]
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SmiteWorks Hires D&D Beyond Founder as Chief Development Officer of Fantasy Grounds
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