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Sniktch's Rogue Gallery - CotSQ and more

Endrin

Endrin - Male Human Bard 6
Age: 23 Hair: Sandy Eyes: Blue Ht: 5'10" Wt: 168
Str: 15 Dex: 15 Con: 12 Int: 14 Wis: 10 Cha: 16
Init: +2 HD: 6d6+6 HP: 33 AC: (+2 Dex +4 armor) 16
Attacks: mw rapier +7 dmg 1d6+2 or +1 lt crossbow of frost +7 dmg 1d8 + 1d6 cold
Saves: Fort +3 Ref +7 Will +5
Skills: Balance +9, Concentration +8, Hide +7, Jump +9, Knowledge (arcana) +7, listen +5, Move Silent +7, Perform +12, Spellcraft +7, Tumble +11, Use Magic Device +10
Feats: Point Blank Shot, Precise Shot, Rapid Reload, Quick Draw, Weapon Proficiency: Rapier(class)
Languages known: common, draconic, dwarven
Spells per Day (DC 13 + level) 0) 3 1) 4 2) 3
Known: 0) detect magic, daze, light, mending, prestidigitation, read magic 1) cure light wounds, expeditious retreat, identify, silent sound 2) bull's strength, cure moderate wounds, sound burst
Important Possessions: +1 studded leather, +1 lt crossbow of frost, mw rapier, bag of holding (type 1), wand of magic missle (5th-17c), potions: cure light wds x2, sneaking

Torgo and Endrin were originally played by two newbies that I ran through the beginner's box set to start with. This set mostly consists of one to three room adventures that gradually introduce different rules into the game. At the end is a moderate 26 room dungeon crawl through a dwarven fortress that has been attacked by a young red dragon and goblinoids. The red dragon has flown off by the time the PC's get there and they have only the task of wiping out the goblins (plus a few surprises, like a displacer beast).

These two managed to survive the whole box and were pretty into it by then, so they played on. Continuing the story from the box, they returned to find their home town ravaged by the dragon as well. Tracking it to its lair with the aid of a lizardfolk druid and his pet python, Torgo cleaved his way through the dragon and a horde of goblins while Endrin provided covering fire. Sadly, neither the druid nor his snake survived the dragon.

All of this was played at work. See, I work in a call center and back then had a Sunday shift that was absolutely dead (maybe 3 10 minute calls in an 8 hour shift). We had played Risk, Monopoly, etc... way too many times and needed a new distraction, so the Sunday D&D games were born. The last time we played, Dungannon had come in to pull some easy overtime and joined the game, Ike crossing paths with the pair in their journeys once they left the dragon's lair.

The game ended mainly due to me getting a regular M-F shift. Sadly, Torgo and Endrin's players didn't stick with D&D once they couldn't play at work, but when Dungannon and I cooked up a PBEM to get Ike's story and level caught up to everyone else's, I sent these two along as NPC's to keep him company.
 
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Filthy Ike

Ichen Gar, aka "Filthy Ike"
Male Half-Orc, Rogue 3/Fighter 2
Age: 17 Ht: 6'0" Wt: 200 lbs. Eyes: brown Hair: black
Abilities: Str: 16 Dex: 16 Con: 14 Int: 14 Wis: 10 Cha: 10
HD: 2d10 + 3d6 + 10 (38 hp)
AC: 19 (+3 armor, +3 dex, +3 magic)
Initiative: +3
Attacks : Heavy Mace +1, +9 attack 1d8+4 dmg; MW Light Crossbow, +8 attack 1d8 dmg; dagger, +7 attack 1d4+3 dmg.
Saves: Fort +6 Ref +6 Will +1
Skills: Appraise +3, Balance +5, Climb +8, Disable Device +7, Disguise +1, Escape Artist +7, Gather Information +4, Hide +10, Jump +5, Listen +6, Move Silently +9, Open Lock +8, Ride +5, Search +7, Spot +2, Swim +4, Tumble +7, Use Rope +4
Feats: Dodge, Expertise, Weapon Focus: Heavy Mace, Improved Trip
Languages: Common, Orc, Draconic, Giant, Dwarven
Important Posessions: Studded Leather +1, Heavy Mace +1, Amulet of Protection +2, 15 MW light crossbow bolts, 4 mithril bars, Potions: Cure Light Wounds, Cure Moderate Wounds, Clairvoyance/Clairaudience, Scroll: Cure Moderate Wounds, Heat Metal, Delay Poison
 
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Morgrissa

A long-time opponent of my other party, Morgrissa was one of the lead villains of their second adventure. In the climactic encounter she took the party down to three conscious members, one of whom was the halfling rogue that she'd blinded earlier in the battle. Wouldn't you know it, said halfling got extremely lucky on a string of rolls and forced her surrender!

The halfling and the party druid were in favor of killing her outright, but the third remaining party member was a soft-hearted gnome paladin who extracted a vow of good behavior from the priestess and let her go. She ended up outlasting him - the paladin died fighting a team of assassins long ago while my group just finally succeeded in sending Morgrissa to meet her dark masters.

Morgrissa is a coldly beautiful woman with alabaster skin, flaming red hair, and piercing blue eyes that resemble the frayed color of ice. Her delicate features are usually marred by a hateful sneer, and her looks have proved the undoing of several heroes who underestimated her as a result. She died in the last clash between the cult of the Morrigan and the Winter Knights of Dhunraven, but as all know, in D&D that does not mean she is gone for good! For posterity, her sheet at the time of her last battle:

Morgrissa - Female Human Clc 13 of the Morrigan
Ht: 5'7" Wt: 132 Eyes: Blue Hair: Red Age: 31
Str: 14 Dex: 13 Con: 14 Int: 13 Wis: 20(24) Cha: 14
Spd: 20 Init: +5 HD: 13d8+26 HP: 106
AC: (+1 dex,+10 armor) 21/ 11 t/ 20 ff
Atk: +1 thundering morningstar +12/+7 dmg 1d8+3
Saves: Fort +10 Ref +7 Will +15
Skills: Concentrate +18, Knowledge(religion) +17, Scry +10, Diplomacy +10, Spellcraft +17
Feats: Combat Casting, Improved Initiative, Weapon Focus (morningstar)*, Dodge, Mobility, Spell Focus (enchantment), Lightning Reflexes
Class: Command/Rebuke Undead 5/day, War domain (bonus Weapon Focus), Destruction (Smite 1/day, +4 atk, +13 dmg)
Gear: +4 Coronet of Wisdom, +1 thundering morningstar, mw full plate, mw large steel shield, potions: bull's strength, endurance, scroll: summon monster VII, 57 pp, obsidian statuette (250 gp value)
Spells per Day (DC 17 + lvl (+2 Ench)) 0) 6 1) 7+d 2) 7+d 3) 6+d 4) 5+d 5) 4+d 6) 3+d 7) 2+d
Prepared: 0) cure minor wds, guidance, resistance, detect magic, read magic, virtue 1) inflict lt wds (d), cure lt wds (x2), doom, bane, charm person, sanctuary, shield of faith 2) spiritual weapon (d), cure mod wds, hold person (x3), knife spray, aura of death, death knell 3) magic vestment (d), sword spray, pro from elements, weapon of impact, dispel magic (x2), sound burst 4) divine power (d), pain shield, cure crit wds, freedom of movement, blindsight, poison 5) flame strike (d), slay living, summon monster V, greater command, spell resistance 6) power word: stun (d), harm, heal, blade barrier 7) disintegrate (d), mass hold, blasphemy

At the time of the battle, she had been enhanced with virtue, shield of faith, aura of death, magic vestment, pro from elements (fire), weapon of impact, divine power, freedom of movement, blindsight, and spell resistance, plus the potions of bull's strength and endurance and a fly from a 12th level wizard (necromancer) who accompanied her. The two summon monster spells (scroll and prepared) took her first couple of actions, but then mass hold put a real hurtin' on the party. While Morgrissa finally fell, the necromancer escaped and I will hold off on posting him until another day.
 
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'Other' party

The 'other party' I referred to in the last post are the Winter Knights of Dhunraven, a group of individuals running around the next country over from the guys in the CotSQ thread. I thought I'd post their line-up, past and present - eventually maybe my players will want to add their sheets.

Current lineup:
Phae - Female Human Druid 12, accompanied by an awakened weasel and an awakened dire wolf. This untamed queen of the wilds is the quiet backbone of the knights. Its hard to remember how many times she has bailed the others out of a bad situation.

Novrad Mayurod - Male Human Monk 10/Spellfire Channeler 2. This runaway from a great monastery that dominates religious politics in the country has a great and barely tapped inner power. The cult of the Morrigan and the monastery both want him very badly for his power and he must always watch his back.

Milo Windby - Male Halfling Rogue 7/Transmuter 5/ Fighter 1. This cowardly halfling runs or hides from nearly every situation the group finds itself in, although he has proved his mettle when things look grim. He used to work for a crime boss in the area but found life with the party more satisfying and betrayed his old boss when the man kidnapped the duke's nephew.

Lyman - Male Air Genasi Evoker 11. One time apprentice to the duke's court wizard, this youth now equals his old master. He is a loyal servant of the duke and reports back to him frequently. Lyman is hot tempered and is likely to respond with a lightning bolt to any assumed insult or threat. He is also very proud and sure of his abilities, and challenges all passing arcane casters to mageduels to assert his dominance.

Dante Rex - Male Human Fighter 4/ Cleric 1/ Paladin 1/ Ranger 1/ Devilslayer 2/ Order of the Chalice 3 (I could be wrong on this one, Dante is a little confusing. He also has a Male human Barbarian 7?/Frenzied Berserker 4? for a cohort.) Dante is the ultimate valiant knight, devoted to vanquishing demons and devils wherever he finds them. He recently lost his left arm to the devil that killed Otarr, and now quests for a mythical item that could replace it. He has built quite a reputation in the north and a group of warriors led by a dark haired berserker recently arrived at the keep to serve him.

Male Human Sorcerer 6?/ Eldritch Master 5?
Male Human Monk 8?/ Shatterfist 3?

The last two PC's are very new to the party and I can't remember their names yet, much less their backgrounds. The Knights have a very long list of ex-members, as well:

Waddy of the Waddikins - Male Gnome Paladin, killed by assassins sent to kill the duke's nephew

Bayne - Male Wild Elf Sorcerer, 'tentpegged' by an ogre

Malhavoc Shadowlord - Male High Elf Bard/Fighter. An elven diplomat, our version of Malhavoc succumbed to a death knell from an orcish priest.

Ulfgar Ulrikkson - Male Dwarf Fighter/Ranger/Slayer. This dwarf didn't last a real long time, but he made a big impression on that umber hulk.

Tobias Hawthorne - Male High Elf Ranger/Devoted Defender. Malhavoc's bodyguard, he was never the same after the bard's death and fell against ogre Blood Dancers.

Makkal of Psen - Male Dwarf Monk. Makkal retired from active adventuring and runs the mines beneath the group's keep.

"Goatboy" - Male Elf/Satyr Fighter. This elf died so quickly after joining the group that Phae felt sorry for him and reincarnated him. He came back as a satyr, and soon ran into the woods in shame as the group hurled various barbs and Jim Breuer references at him. "Goatboy" may still lurk somewhere in the forest.

Lyon - Male Drow Fighter, found the surface world not to his liking and returned to the underdark.

Otarr - Male Orc Cleric/Barbarian, torn limb from limb in battle with a large devil.

Richmond Prescott - Male Human Paladin, a wandering holy warrior who passed through the group's lands but has since moved on his way.

Wran the Rage - Male Half-Orc Psychometabolist, settled down and became a permanent member of the orc tribe the party befriended.

I don't think I've left anyone out. This group has settled into a keep above an opal mine in the far north of the civilized world and have proved to be a nasty thorn in the side of the nearby cult of the Morrigan. They recently raided the cult's lair during a major festival and killed more than 170 cultists, then slew their high priestess, Morgrissa, when she attacked in retaliation. They are currently very worried about an army of ogres approaching their land from the untamed north.
 
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Bruskin

Bruskin - Male Fey'ri Sorcerer 8
Str 13 Dex 18 Con 12 Int 17 Wis 11 Cha 20 (22)
HD: 7d4 HP: 34 (58) Spd: 30 (fly 40 - poor) AC: (+4 armor, +2 deflect, +4 Dex) 20 Init: +4 BAB: +4
Saves: Fort +4 Ref +8 Will +8
Atk: mw rapier +6 dmg 1d6+1 or mw shortbow +9 dmg 1d6
Racial: elf traits, DR 10/+1, 1/day = detect thoughts, dimension door, enervation
Skills: Concentration +11, Spellcraft +14, Spot +3, Listen +3, Search +6, Scry +10, Alchemy +10, Knowledge (arcana) +10 Languages: Common, elven, abyssal, undercommon, draconic
Feats: Aerial Combat, Flyby Attack, Weapon Focus (ray)
Spells per day (DC 16+lvl): 0) 6 1) 8 2) 8 3) 6 4) 4
Known: 0) light, read magic, detect magic, ray of frost, acid splash, electric jolt, lubricate 1) silent sound, shield, snip, magic missile, ray of enfeeblement 2) Resist Elements, web, dalamar's dissolver (same as aganazzar's scorcher but acid) 3) haste, acid bath 4) improved invisibility
Gear: +4 Bracers of Armor, +2 Ring of Protection, +2 Vest of Resistance, +2 Cloak of Charisma, Pearl of Power (2nd), Amulet of dark blessing (+24 temp hp), wands: detect magic (1st-50c), negative energy ray (1st-50c), magic missile (7th-25c), daylight (3rd-25c), blindsight (6th-15c), dispel magic (6th-10c), potions: cure moderate, lesser restoration, glibness, mw rapier, mw shortbow, 20 arrows
 
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HP

Higreld Pel, Loathegrot of Skull-Skewer
male goblin diviner5/alienist5
Height: 2' 8" Weight: 31 lb. Hair: none Eyes: white Age: ??
Abil: Str 7 Dex 16 Con 16 Int 24 Wis 13 Cha 12; BAB +3; AC 14 (+3 dex, +1 size) 18 w/mage armor HP: 62; Fort +6 Ref +6 Will +10
Skills: Alchemy +17, Concentration +16, Disguise 4, Gather Information +9, Knowledge (arcana) +20, Knowledge (planes) +20, Knowledge (religion) +13, Scry +20, Spellcraft +20, Tumble +5
Feats*: Alertness, Augment Summoning, Improved Familiar, Spellcasting Prodigy, [Scribe Scroll], Extend Spell, Heighten Spell
Languages: goblin, undercommon, common, terran, draconic, orc, infernal, abyssal, dwarven, halfling, elven, celestial
Important Possessions: diadem of intellect +4, cloak of flying, ring of red conjures, nipple ring of exquisite pain, wand of extended summon monster IV, wand of evard's black tentacles, wand of melf's acid arrow, potion of cure moderate wounds, potion of invisibility, potion of haste, potion of sneaking

Clotlick: Pseudonatural stirge familiar; CR --; Tiny magical beast; HD 5; hp 31; Init +4; Spd 10 ft, fly 40 ft (average); AC 19; Atk Touch +6 Damage Touch d3-4; SA Attach, blood drain, true strike; SQ Electricity/Acid resistance 10, DR 5/+1, SR 10, alternate form; Fort +2 Ref +6 Will +8

* Feats enclosed in brackets are granted by class.
 
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Higreld's Summoning list

Here is the list of critters H.P. Loathgrot has at his disposal with the various Summon Moster spells. I'll eventually be posting stats for all creatures on the list with the pseudonatural template added on and and enhancements due to his Augment Summoning feat and his Ring of Red Conjures...

Summon Monster I
Dire rat
Hawk
Goblin

Summon Monster II
Shark
Wolf
Tiny viper

Summon Monster III
Dire bat
Ogre
Giant lizard

Summon Monster IV
Dire Ape
Grell
Hippogriff

Summon Monster V
Morkoth
Rhino
Manticore

Summon Monster VI
Troll
Cachelot Whale
Basilisk

P.S. C'mon Jack, where is Gnish's sheet? :p
 

Zooky Funginackle

Zooky Funginackle - Female Svirfneblin Ranger 8
Align: TN Height: 3'0" Weight: 40 Eyes: Grey Hair: Grey Age: 38
Str 15 Dex 18 Con 12 Int 12 Wis 18 Cha 5 HD: 8d8+8 HP: 54 AC: 22 (10 +4 Dex +7 armor +1 size) BAB: +8/+3 Init: +4 Attacks: Corrosive Gnomish Battlepick +14/+9 Dmg d4+4+d6(acid), Spiked Buckler +10/+5 Dmg d6+4
Saves: Fort +8 Ref +11 Will +7 Move: 20'
Skills: Climb +5, Hide +8, Jump +5, Knowledge Nature +15, Listen +17, Move Silently +15, Spot +15, Swim +4, Wilderness Lore +15
Feats: Track, Favored Enemy Strike, Favored Enemy Critical Strike, Exotic Weapon Proficiency: Battle Pick, Weapon Focus: Battle Pick, Two Weapon Fighting, Ambidexterity
Languages spoken: Gnome, Undercommon, Elven
Possessions: +2 Trapfinder Leather Armor, +1 mithral spiked buckler, +2 corrosive Gnomish battle pick, mushroom cap, +1 cloak of resistance, slippers of spider climbing, bedroll, belt pouch, backpack, traveler's outfit, waterskin, potions: cure serious, 2 cure light, speed, jump, 550gp.
Spell DC: 14 + spell level
Spells per day: 1) 2 2) 1

zookyblack.jpg
 


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