herrozerro
First Post
So I am building a squad of creatures for adversaries in my Amethyst game and I wanted to bounce this idea off of other people. One creature that was giving me a little trouble was the sniper. I wanted something more then just "Attacks from further away than everyone else. so here is what I came up with.
Standard Action
Sniper Alley
Effect: MERC Sniper lays down two hidden sniper alley's (Wall 4 within 40) when an enemy moves adjacent to an alley square or enters an alley square the sniper can make and opportunity attack against that enemy. Doing so reveals that sniper alley to the enemies.
The basic idea is that this creature relies almost entirely on Opportunity attacks offensively. on his turn he lays down his "sniper alleys" and waits for people to cross them.
In addition I also toyed with the idea that the sniper is a hidden hazard, requiring a small skill challenge to defeat rather then attacking directly.
Counter-Snipe
Prerequisite: You must be using a weapon with the Sniper Keyword.
Each Stage is a Standard Action
Stage One: Find the Sniper
Primary Skills: Perception, Insight
DC: Moderate
Stage Two: Find your Position
Primary Skills: Athletics, Acrobatics
DC: Moderate
Stage Three: Take your Shot
Attack roll vs hard DC
Success: Sniper eliminated
Failure: Sniper counter attack +15 vs Reflex Hit: 1d8 + 5 damage
Thoughts? Ideas?
Standard Action
Sniper Alley
Effect: MERC Sniper lays down two hidden sniper alley's (Wall 4 within 40) when an enemy moves adjacent to an alley square or enters an alley square the sniper can make and opportunity attack against that enemy. Doing so reveals that sniper alley to the enemies.
The basic idea is that this creature relies almost entirely on Opportunity attacks offensively. on his turn he lays down his "sniper alleys" and waits for people to cross them.
In addition I also toyed with the idea that the sniper is a hidden hazard, requiring a small skill challenge to defeat rather then attacking directly.
Counter-Snipe
Prerequisite: You must be using a weapon with the Sniper Keyword.
Each Stage is a Standard Action
Stage One: Find the Sniper
Primary Skills: Perception, Insight
DC: Moderate
Stage Two: Find your Position
Primary Skills: Athletics, Acrobatics
DC: Moderate
Stage Three: Take your Shot
Attack roll vs hard DC
Success: Sniper eliminated
Failure: Sniper counter attack +15 vs Reflex Hit: 1d8 + 5 damage
Thoughts? Ideas?