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*Dungeons & Dragons
Sniper Rogue?
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<blockquote data-quote="ECMO3" data-source="post: 8362990" data-attributes="member: 7030563"><p>Arcane Trickster subclass with the Fey touched feat and Hex does a really good job of this already. Take minor illusion to create your own hiding places to snipe from.</p><p></p><p>With Tasha's stead aim sniper Rogues can get advantage (and sneak attack) really often. Sometimes enemies will get smart and move behind cover, but otherwise you can snipe them at will with SA. Steady aim certainly tilted the game more towards the snipers, so I don't think they need more.</p><p></p><p>As far as what is above: I think shoot on the run, use the terrain, lethal aim and the ranged AOO are way OP as subclass features IMO. I think trick-shot dice should be more of a fighter thing, not appropriate in a Rogue IMO unless taken as a feat, similarly tinker sounds more like an artificer.</p><p></p><p>The one that is ok is you crit on a 19 or 20, although I think that should be the 9th level ability. How about this as a framework:</p><p></p><p>Expertise in stealth and proficiency in heavy crossbow and longbow at 3rd level. Ignores loading with crossbows.</p><p>Crit on a 19 or 20 when using a Bow or Crossbow at 9th level</p><p>Ambush master at 13th level (equivalent to the scout subclass.)</p><p>Sudden Strike at 17th level (equivalent to the scout subclass) but only when using a bow or crossbow.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8362990, member: 7030563"] Arcane Trickster subclass with the Fey touched feat and Hex does a really good job of this already. Take minor illusion to create your own hiding places to snipe from. With Tasha's stead aim sniper Rogues can get advantage (and sneak attack) really often. Sometimes enemies will get smart and move behind cover, but otherwise you can snipe them at will with SA. Steady aim certainly tilted the game more towards the snipers, so I don't think they need more. As far as what is above: I think shoot on the run, use the terrain, lethal aim and the ranged AOO are way OP as subclass features IMO. I think trick-shot dice should be more of a fighter thing, not appropriate in a Rogue IMO unless taken as a feat, similarly tinker sounds more like an artificer. The one that is ok is you crit on a 19 or 20, although I think that should be the 9th level ability. How about this as a framework: Expertise in stealth and proficiency in heavy crossbow and longbow at 3rd level. Ignores loading with crossbows. Crit on a 19 or 20 when using a Bow or Crossbow at 9th level Ambush master at 13th level (equivalent to the scout subclass.) Sudden Strike at 17th level (equivalent to the scout subclass) but only when using a bow or crossbow. [/QUOTE]
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