Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sniper Rogue?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8364860" data-attributes="member: 6704184"><p>I wanted to circle back around to these ideas.</p><p></p><p>I like the idea of splitting things up within the gunner (don't love that name, but Gunslinger is taken) with two fighting styles, but I'd probably broaden it out to ranged weapon attacks in general, but make sure that it's really nice for crossbow and gun users. </p><p></p><p></p><p></p><p></p><p>What if at level 17 they can make a ranged weapon attack as part of the same reaction they use for Uncanny Dodge, or any other reaction they take that does not already involve an attack?</p><p></p><p>Either that, or perhaps a really strong focus effect. Remember that Thief gets a whole extra turn every round, so 17 can be biiiig if there is a good thematic fit. I feel like something comparable to the Assassin is in order here. Something that spikes damage out of the park. Maybe lose the need to not move when using Steady Aim at 9 or 13, and at 17 you can make an additional attack as part of the attack action any time you kill or crit a target, and the second attack can deal sneak attack damage even if you already have that turn?</p><p></p><p>The Dragoon and Sniper could still be two subclasses, though, as well. Or make like some other subclasses and have essentially two (or three) paths within the subclass. Dragoon, Sniper, and Pistolier. </p><p></p><p>A way to have trick shots without having special dice might be to basically do like Open Hand Monk, and say that when you focus on a target, you can do one of these 3 things when you hit with a ranged weapon attack once per turn. Each [Deadeye?] specialization adds a passive benefit at 3, and you can do the 3 trick shots. That plus proficiency with all ranged weapons should fill out level 3 about equal to Arcane Trickster or Swashbuckler.</p><p></p><p>Level 3, You gain proficiency with all ranged weapons, including firearms if they are allowed in the campaign. You ignore the loading property of any ranged weapon you use, and if a weapon has a Reload property, as in the DMG, you can reload that weapon as a bonus action. </p><p></p><p>When you hit with a ranged weapon attack and deal Sneak Attack damage, you can also apply one of the following effects. [DC calculation text]</p><ul> <li data-xf-list-type="ul">The target must make a strength saving throw against you Deadeye DC or drop an item they are carrying.</li> <li data-xf-list-type="ul">The target must make a desterity saving throw or their speed is halved. They can save against the effect again on their turn. If they succeed, the effect ends.</li> <li data-xf-list-type="ul">If the attack was made with advantage, you reroll any 1s on the damage dice.</li> </ul><p></p><p>Specializations: (these are too powerful right now. I'd rather narrow them down than build on weak features)</p><ul> <li data-xf-list-type="ul">Dragoon - Your movement or that of a mount you are riding increases by 5ft, and you or your mount can ignore difficult terrain by making an Acrobatics check. You ignore a number of feet of difficult terrain equal to the result of the check.</li> <li data-xf-list-type="ul">Sniper - You can take the Steady Aim action even if you move on your turn. If you take it and do not move, or take it and attack while prone, your attack ignores the long range of your weapon. </li> <li data-xf-list-type="ul">Pistolier - You can reload a onehanded ranged weapon without having a free hand, regardless of whether it has the loading or reload properties. Your ranged weapon attacks do not suffer disadvantage when a hostile creature is within 5ft of you. <br /> </li> </ul><p>Level 9 should be something less combat related, 13 can be crit on a 19, and then 17 is extra damage when you crit? </p><p></p><p>Maybe it should be a couple subclasses after all. I really like the idea of the pistolier being a showoff and having like performance and deception, and being able to feint, attack as a reaction when initiative is rolled or they fail a deception check, and have the reload without a free hand and reload weapons with the reload property some firearms have in the DMG as an object interaction. That doesn't fit the Dragoon or the Sniper, though.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8364860, member: 6704184"] I wanted to circle back around to these ideas. I like the idea of splitting things up within the gunner (don't love that name, but Gunslinger is taken) with two fighting styles, but I'd probably broaden it out to ranged weapon attacks in general, but make sure that it's really nice for crossbow and gun users. What if at level 17 they can make a ranged weapon attack as part of the same reaction they use for Uncanny Dodge, or any other reaction they take that does not already involve an attack? Either that, or perhaps a really strong focus effect. Remember that Thief gets a whole extra turn every round, so 17 can be biiiig if there is a good thematic fit. I feel like something comparable to the Assassin is in order here. Something that spikes damage out of the park. Maybe lose the need to not move when using Steady Aim at 9 or 13, and at 17 you can make an additional attack as part of the attack action any time you kill or crit a target, and the second attack can deal sneak attack damage even if you already have that turn? The Dragoon and Sniper could still be two subclasses, though, as well. Or make like some other subclasses and have essentially two (or three) paths within the subclass. Dragoon, Sniper, and Pistolier. A way to have trick shots without having special dice might be to basically do like Open Hand Monk, and say that when you focus on a target, you can do one of these 3 things when you hit with a ranged weapon attack once per turn. Each [Deadeye?] specialization adds a passive benefit at 3, and you can do the 3 trick shots. That plus proficiency with all ranged weapons should fill out level 3 about equal to Arcane Trickster or Swashbuckler. Level 3, You gain proficiency with all ranged weapons, including firearms if they are allowed in the campaign. You ignore the loading property of any ranged weapon you use, and if a weapon has a Reload property, as in the DMG, you can reload that weapon as a bonus action. When you hit with a ranged weapon attack and deal Sneak Attack damage, you can also apply one of the following effects. [DC calculation text] [LIST] [*]The target must make a strength saving throw against you Deadeye DC or drop an item they are carrying. [*]The target must make a desterity saving throw or their speed is halved. They can save against the effect again on their turn. If they succeed, the effect ends. [*]If the attack was made with advantage, you reroll any 1s on the damage dice. [/LIST] Specializations: (these are too powerful right now. I'd rather narrow them down than build on weak features) [LIST] [*]Dragoon - Your movement or that of a mount you are riding increases by 5ft, and you or your mount can ignore difficult terrain by making an Acrobatics check. You ignore a number of feet of difficult terrain equal to the result of the check. [*]Sniper - You can take the Steady Aim action even if you move on your turn. If you take it and do not move, or take it and attack while prone, your attack ignores the long range of your weapon. [*]Pistolier - You can reload a onehanded ranged weapon without having a free hand, regardless of whether it has the loading or reload properties. Your ranged weapon attacks do not suffer disadvantage when a hostile creature is within 5ft of you. [/LIST] Level 9 should be something less combat related, 13 can be crit on a 19, and then 17 is extra damage when you crit? Maybe it should be a couple subclasses after all. I really like the idea of the pistolier being a showoff and having like performance and deception, and being able to feint, attack as a reaction when initiative is rolled or they fail a deception check, and have the reload without a free hand and reload weapons with the reload property some firearms have in the DMG as an object interaction. That doesn't fit the Dragoon or the Sniper, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sniper Rogue?
Top