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Sniper Rogue?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8365855" data-attributes="member: 6704184"><p>The swashbuckler can attack as a bonus action, and can move in and out of melee without opportunity attacks. A Swashbuckler with Magic Initiate can use Booming Blade to kite without any consequence. Swashbucklers are <em>fine</em>. </p><p></p><p>BS. A BA is a bigger opportunity cost for a rogue than for anyone else. Between Hide and Steady Aim, most rogues have advantage most of the time anyway. </p><p></p><p>This isn’t advantage, it is being more mobile while getting advantage just as often as other rogues. </p><p></p><p>Most rogues have advantage on most attacks. Melee rogues usually make two attacks, which is slightly better than advantage, most rounds, and often get to do so with advantage. There isn’t meant to be any “defense” against Sneak Attack. It’s <em>meant</em> to go off every round. </p><p> </p><p>The only difference between the sniper and an actual light crossbow (why not hand crossbow?) rogue is that the sniper is more mobile, because the other rogue is using Steady Aim when they can’t use their BA to hide for advantage. </p><p></p><p>First of all, responding to a loosely worded suggestion by picking apart its exact wording comes across like you just want to nitpick. Second, no, it isn’t. Lastly, there are already other features that give “try to hide when lightly obscured by XYZ”. It is not a unique feature. The whole idea that having a features similar to a wood elf feature and also another race is somehow OP is just nonsensical. It lacks any basis, and muddies up what “OP” even means. </p><p></p><p>No, it isn’t. For the third time, now, that feature lists multiple different options, not a package. I said that in the first post, and in my initial reply to you. </p><p></p><p>Why are you responding to some mild criticism by getting weirdly formal and defensive?</p><p></p><p>Rogues don’t need extra expertises, that’s boring. Proficiency in two weapons I could get with a level of Fighter that would also give me Archery and Second Wind. And the least power-changing “third” of crossbow expert, a feat snipers would frequently take anyway. </p><p></p><p>Assassin, Thief, Swashbuckler, Phantom, Inquisitive, Mastermind. </p><p></p><p>You are overvaluing this. It’s good, it’s not gamechanging. </p><p></p><p>And boring, because they’re boring on the scout. The Thief gets an extra entire turn in round 1 or every combat.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8365855, member: 6704184"] The swashbuckler can attack as a bonus action, and can move in and out of melee without opportunity attacks. A Swashbuckler with Magic Initiate can use Booming Blade to kite without any consequence. Swashbucklers are [I]fine[/I]. BS. A BA is a bigger opportunity cost for a rogue than for anyone else. Between Hide and Steady Aim, most rogues have advantage most of the time anyway. This isn’t advantage, it is being more mobile while getting advantage just as often as other rogues. Most rogues have advantage on most attacks. Melee rogues usually make two attacks, which is slightly better than advantage, most rounds, and often get to do so with advantage. There isn’t meant to be any “defense” against Sneak Attack. It’s [I]meant[/I] to go off every round. The only difference between the sniper and an actual light crossbow (why not hand crossbow?) rogue is that the sniper is more mobile, because the other rogue is using Steady Aim when they can’t use their BA to hide for advantage. First of all, responding to a loosely worded suggestion by picking apart its exact wording comes across like you just want to nitpick. Second, no, it isn’t. Lastly, there are already other features that give “try to hide when lightly obscured by XYZ”. It is not a unique feature. The whole idea that having a features similar to a wood elf feature and also another race is somehow OP is just nonsensical. It lacks any basis, and muddies up what “OP” even means. No, it isn’t. For the third time, now, that feature lists multiple different options, not a package. I said that in the first post, and in my initial reply to you. Why are you responding to some mild criticism by getting weirdly formal and defensive? Rogues don’t need extra expertises, that’s boring. Proficiency in two weapons I could get with a level of Fighter that would also give me Archery and Second Wind. And the least power-changing “third” of crossbow expert, a feat snipers would frequently take anyway. Assassin, Thief, Swashbuckler, Phantom, Inquisitive, Mastermind. You are overvaluing this. It’s good, it’s not gamechanging. And boring, because they’re boring on the scout. The Thief gets an extra entire turn in round 1 or every combat. [/QUOTE]
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