RangerWickett
Legend
I'm trying to work up rules for a game in the Halo universe. In this universe, running around in close combat while shooting and zooming with a scope is considered an excellent tactic.
I'm basically using d20 Modern rules, but armor adds DR instead of Defense. I'm instituting a called shot rule to let you bypass armor (-4 to your attack to half the DR by going for a slightly vulnerable spot, or -8 to go for the head or other place with no armor). With that in mind, how would you suggest I handle sniper scopes?
The d20 Modern rule says you multiply your range increment by 1.5, and it takes an attack action to acquire your target. This does not make it any easier to shoot around cover, nor does it factor in that someone who is close to you is much harder to aim at while you're zooming, or that people could sneak up on you more easily if you're peering intently through a scope. I don't like the d20 Modern rules for this.
Halo scopes come in x2 and x10 versions.
I'm basically using d20 Modern rules, but armor adds DR instead of Defense. I'm instituting a called shot rule to let you bypass armor (-4 to your attack to half the DR by going for a slightly vulnerable spot, or -8 to go for the head or other place with no armor). With that in mind, how would you suggest I handle sniper scopes?
The d20 Modern rule says you multiply your range increment by 1.5, and it takes an attack action to acquire your target. This does not make it any easier to shoot around cover, nor does it factor in that someone who is close to you is much harder to aim at while you're zooming, or that people could sneak up on you more easily if you're peering intently through a scope. I don't like the d20 Modern rules for this.
Halo scopes come in x2 and x10 versions.