I really like this. A lot. Consider it yoinked.ogre said:To address your 'sneak up on you when scoping aspect' you could simply apply a penalty to the shooters spot check equal to the zoom multiplier, so in your case a -2 or -10 when using a x2 or x10 zoom respectively. Simple, anyway. Consiquently, I have binocs work like scopes, which has a spot check penalty based on the apparent distance, not actual, though your right, the arc would be narrow due to being zoomed in so far.
My 2 pence.
Later.