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So…..is the Dungeon Master’s Guide strictly necessary?
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<blockquote data-quote="Li Shenron" data-source="post: 6408912" data-attributes="member: 1465"><p>The 5e designers mentioned that their idea is that <em>none</em> of the 3 core books should be necessary, at least because of the free availability of the Basic rules. I want to keep thinking in these terms myself!</p><p></p><p>There might be something in the DMG that is "more necessary" than something else, but in that case it's very likely already in Basic too.</p><p></p><p>That said, the 5e DMG specifically is meant to be the container of a lot of explicitly optional rules, but this is not the only material appearing in the DMG. Certainly there will be magic items, which are optional but normally at least some of them are in every game. Then there are DM guidelines and advices, and I agree here that there may be an issue with the fact that the typically the core books of every edition are "reset" to be readable by someone who has never played the game before, and as such it's possible that for a lot of experienced DMs this kind of information is of little use. But the alternative is to assume the readers already know about playing the game, and then it wouldn't be fair to them, as it also wouldn't be fair to force them to buy the Starter Set first (which anyway can only contain little info) or to force them read the Basic pdf (which is free, but not everybody wants to learn the game from a pdf).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6408912, member: 1465"] The 5e designers mentioned that their idea is that [I]none[/I] of the 3 core books should be necessary, at least because of the free availability of the Basic rules. I want to keep thinking in these terms myself! There might be something in the DMG that is "more necessary" than something else, but in that case it's very likely already in Basic too. That said, the 5e DMG specifically is meant to be the container of a lot of explicitly optional rules, but this is not the only material appearing in the DMG. Certainly there will be magic items, which are optional but normally at least some of them are in every game. Then there are DM guidelines and advices, and I agree here that there may be an issue with the fact that the typically the core books of every edition are "reset" to be readable by someone who has never played the game before, and as such it's possible that for a lot of experienced DMs this kind of information is of little use. But the alternative is to assume the readers already know about playing the game, and then it wouldn't be fair to them, as it also wouldn't be fair to force them to buy the Starter Set first (which anyway can only contain little info) or to force them read the Basic pdf (which is free, but not everybody wants to learn the game from a pdf). [/QUOTE]
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So…..is the Dungeon Master’s Guide strictly necessary?
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