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So a Keen Rapier Crits on....
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<blockquote data-quote="DungeonMaster" data-source="post: 2767444" data-attributes="member: 27431"><p>Honestly vorpal in 3.5 is the most crappy ability in the game for it's price, it's the worst vorpal in the history of the game as well. </p><p>The problem isn't with improved critical and keen stacking, it's with non-core 3rd edition rules. The best you can get is a 12-20 in the plain core 3rd edition rules, using scimitar or falchion. </p><p>It's the same thing with 3.5 power attack, the best you can get is 2-1. The non-core rules took this way over the top to absurd ratios with feats like shock trooper, leap attack, momentum swing and prestige classes like frezied berzerker and so forth. </p><p></p><p>I've run games with high level warriors with powerful vorpal weapons and their comment is always: "It's only fair, the wizards and clerics can kill with one spell". </p><p>And I agree, well chosen spells can kill/dominate/trap-the-soul/imprison with equal efficiency to a vorpal weilding warrior under the plain rules.</p><p>Remember you have to confirm the hit, and even if you do hit the target's AC on a 12, you have to roll again. If 12 is the cut-off to hit the thing you're looking at 0.45*0.45 or ~20% chance to lop the head off in one blow. Most spells have much better kill ratio. </p><p>Give the warriors their super weapon. It's only fair.</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 2767444, member: 27431"] Honestly vorpal in 3.5 is the most crappy ability in the game for it's price, it's the worst vorpal in the history of the game as well. The problem isn't with improved critical and keen stacking, it's with non-core 3rd edition rules. The best you can get is a 12-20 in the plain core 3rd edition rules, using scimitar or falchion. It's the same thing with 3.5 power attack, the best you can get is 2-1. The non-core rules took this way over the top to absurd ratios with feats like shock trooper, leap attack, momentum swing and prestige classes like frezied berzerker and so forth. I've run games with high level warriors with powerful vorpal weapons and their comment is always: "It's only fair, the wizards and clerics can kill with one spell". And I agree, well chosen spells can kill/dominate/trap-the-soul/imprison with equal efficiency to a vorpal weilding warrior under the plain rules. Remember you have to confirm the hit, and even if you do hit the target's AC on a 12, you have to roll again. If 12 is the cut-off to hit the thing you're looking at 0.45*0.45 or ~20% chance to lop the head off in one blow. Most spells have much better kill ratio. Give the warriors their super weapon. It's only fair. [/QUOTE]
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