So, anyone Jonesing for the new Ice & Fire RPG by GR

Eosin the Red

First Post
It looks like the Quick Start rules are coming out in a week or so - these include some Pregens and an intro adventure.

Green Ronin has two design journals up so far and the system sounds dynamite ~ especially when you couple that with some of the comments of Robert Schwalb, Steve Kenson, and a few of the playtesters.

The system is not a level based system. It doesn't seem to have Stats actually. Still, the playtesters seem to like it and the comments on social combat and mass combat sound intriguing to say the least.

So, who else is looking forward to some low fantasy grit with copious blood thrown in for good measure?


This quote on RPG.net from a patron of Buy.Com told me most of what I needed to know.

Mad Professor Ludlow

The victor decides his or her victim's fate. If your Health drops to 0 or below, you're Defeated, not necessarily dead. Your opponent may choose to leave you Maimed (they get to choose one of your Abilities which is reduced by 1 rank permanently), they might hold you for Ransom (in a Tournament they get your armor and horse), they might insist you Take The Black (:cool:), or they could just leave you Unconscious (for 2d6 hours, all of which you are essentially helpless).

Or, yeah, they can just kill you (but see below!)

If you see your Defeat is inevitable, you can choose to Yield. By yielding, you get to choose the outcome of your defeat (w/ the Narrator's approval).

Not the Yielding type? Good news, read on!

As a Greater Action you can Catch Your Breath.

You can accept an Injury to reduce Damage, which reduces the amount of Damage taken by that character's Endurance rank. Each Injury = a -1 on all dice tests. Injuries can last weeks.

Or you can take a Wound. A Wound removes all Damage but also = -1 to all tests per Wound. You can only accept as many Wounds as you have Endurance ranks. Any more and you die. Wounds can last months.

Oh, and there are Destiny Points, which you can burn to avoid all (well, most..) of that unpleasantness.

*Armor actually makes it easier for you to be hit, but harder to do you any actual Damage. Each type has an Armor Penalty which applies to all Agility tests and to your Combat Defense. When you do get hit, all Damage is reduced by the Armor Rating. Full Plate has an AR of 10, and AP of -6, and a Bulk (reduces your Move) of 3.

Shields and Parrying Weapons do make it harder for you to be hit, adding to your Combat Defense.

Maiming... yummmy.
 

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Count me in!

I love the books ... love the GoO game and campaign I ran ... and can't wait for GR's version to come out.

I can see a troupe style of play (a la Ars Magica) working with what I've seen so far.
 



xechnao said:
I have been waiting for it. Especially for the rules.

Yeap, the rules are what have me most excited. I love Westeros but don't know if I'll ever game there. I do run and play in games with that tone. Currently, I use Hero System but there are things that I'd like to do that Hero can't.

I was extremely pleased to hear Green Ronin got the license and it looks like that faith was well deserved from what I have seen so far. Now to get my grubby hands on those rules. I also look forward to the adventures since they will be more in tune with what I run anyway.
 



It looks like they've interpreted 'gritty' as 'complex'.

Those rules do not look enticing to me, they look like an utter headache.
 

Kzach said:
It looks like they've interpreted 'gritty' as 'complex'.

Those rules do not look enticing to me, they look like an utter headache.

Hmm, I am pretty stumped by the comment.

Rules:
Skill in D6 vs Target Number = resolution. If less than TN - fail. If TN or greater - Succeed. If Greater than TN +5 - Great Success.

If you are referencing the "finishing move" notes from RPGnet, they boil down to..
A. Recover and try to fight.
B. Yield.
C. Accept a short term injury to remain standing.
D. Accept a long term injury to remain standing.

I play Hero System, as mentioned above, and from that point of view this is looking like a rules light, low complexity system so I am pretty shocked by your reply. Can you explain what you mean by complex? I have no investment in the system save that I hope it is awesome -- just like I hope other endeavors by game companies are awesome.

I actually worry that the system may be too simple. POV is everything isn't it. :cool:
 

I think I will be purchasing this sight unseen, even though I'm pretty sure our group will never play it. GRRM + Green Ronin = Autobuy for me.

Best Regards
Herremann the Wise
 

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