Eosin the Red
First Post
It looks like the Quick Start rules are coming out in a week or so - these include some Pregens and an intro adventure.
Green Ronin has two design journals up so far and the system sounds dynamite ~ especially when you couple that with some of the comments of Robert Schwalb, Steve Kenson, and a few of the playtesters.
The system is not a level based system. It doesn't seem to have Stats actually. Still, the playtesters seem to like it and the comments on social combat and mass combat sound intriguing to say the least.
So, who else is looking forward to some low fantasy grit with copious blood thrown in for good measure?
This quote on RPG.net from a patron of Buy.Com told me most of what I needed to know.
Maiming... yummmy.
Green Ronin has two design journals up so far and the system sounds dynamite ~ especially when you couple that with some of the comments of Robert Schwalb, Steve Kenson, and a few of the playtesters.
The system is not a level based system. It doesn't seem to have Stats actually. Still, the playtesters seem to like it and the comments on social combat and mass combat sound intriguing to say the least.
So, who else is looking forward to some low fantasy grit with copious blood thrown in for good measure?
This quote on RPG.net from a patron of Buy.Com told me most of what I needed to know.
Mad Professor Ludlow
The victor decides his or her victim's fate. If your Health drops to 0 or below, you're Defeated, not necessarily dead. Your opponent may choose to leave you Maimed (they get to choose one of your Abilities which is reduced by 1 rank permanently), they might hold you for Ransom (in a Tournament they get your armor and horse), they might insist you Take The Blackcool
, or they could just leave you Unconscious (for 2d6 hours, all of which you are essentially helpless).
Or, yeah, they can just kill you (but see below!)
If you see your Defeat is inevitable, you can choose to Yield. By yielding, you get to choose the outcome of your defeat (w/ the Narrator's approval).
Not the Yielding type? Good news, read on!
As a Greater Action you can Catch Your Breath.
You can accept an Injury to reduce Damage, which reduces the amount of Damage taken by that character's Endurance rank. Each Injury = a -1 on all dice tests. Injuries can last weeks.
Or you can take a Wound. A Wound removes all Damage but also = -1 to all tests per Wound. You can only accept as many Wounds as you have Endurance ranks. Any more and you die. Wounds can last months.
Oh, and there are Destiny Points, which you can burn to avoid all (well, most..) of that unpleasantness.
*Armor actually makes it easier for you to be hit, but harder to do you any actual Damage. Each type has an Armor Penalty which applies to all Agility tests and to your Combat Defense. When you do get hit, all Damage is reduced by the Armor Rating. Full Plate has an AR of 10, and AP of -6, and a Bulk (reduces your Move) of 3.
Shields and Parrying Weapons do make it harder for you to be hit, adding to your Combat Defense.
Maiming... yummmy.