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So... Anyone Thinking Of Running A PF2 Game?
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<blockquote data-quote="Kaodi" data-source="post: 7644475" data-attributes="member: 1231"><p>This is another idea I was playing around with today. A goblin gambler gambled on whether he could read and make sense of a book without losing his soul. The book turned out be a wizard's tome, and while he did not "lose" his soul he was hooked. To other goblins that was pretty much the same thing. The gambler Dunthus became the wizard Solusthus, a slight mispronunciation of Soulless Thus.</p><p></p><p>[spoiler='Soulless Thus "Solusthus"']</p><p>Name: Dunthus</p><p>Ancestry/Heritage: Unbreakable Goblin</p><p>Background: Gambler</p><p>Class/Level: Wizard 1</p><p>Size: Small </p><p>Alignment: Chaotic Neutral</p><p>Traits: Goblin, Humanoid, Chaotic, Wizard</p><p>Deity: none</p><p></p><p>Ability Score Mod</p><p>STR 12 +1</p><p>DEX 16 +3</p><p>CON 14 +2</p><p>INT 12 +1</p><p>WIS 8 -1</p><p>CHA 16 +3</p><p></p><p>AC: 16 = 10 + 3 Dex + 3 Prof + 0 Item</p><p></p><p>Fort: +5 = + 2 Con + 3 Prof + 0 Item</p><p>Ref: +6 = + 3 Dex + 3 Prof + 0 Item</p><p>Will: +4 = - 1 Wis + 5 Prof + 0 Item</p><p>Notes:</p><p></p><p>Hit Points: 18</p><p>Resistances/Immunites: </p><p></p><p>Perception: +2 = - 1 Wis + 3 Prof + 0 Item</p><p>Senses: Darkvision</p><p></p><p>Class DC: 14 = 10 + 1 Key + 3 Prof + 0 Item </p><p></p><p>Speed: 25' </p><p>Movement Types/Notes:</p><p></p><p>[sblock=Strikes]</p><p>Melee Strikes</p><p>Dagger +6 = + 3 Dex + 3 Prof + Item, Damage 1d4 P + 1 Str + 0 Spec</p><p>- Agile, Finesse, Thrown 10 ft., Versatile S</p><p></p><p>Ranged Strikes</p><p>Crossbow +0 = + 3 Dex + 3 Prof + Item, Damage 1d8 P + 0 Spec</p><p>- 120 ft., Reload 1</p><p></p><p>Weapon Proficienies</p><p>Club, Crossbow, Dagger, Heavy Crossbow, Staff: Trained</p><p>Unarmed: Trained</p><p>[/sblock]</p><p></p><p>[sblock=Skills][CODE]</p><p>Skills</p><p>Acrobatics +3 = + 3 Dex + 0 Prof + 0 Item</p><p>Arcana +4 = + 1 Int + 3 Prof + 0 Item</p><p>Athletics +1 = + 1 Str + 0 Prof + 0 Item</p><p>Crafting +1 = + 1 Int + 0 Prof + 0 Item</p><p>Deception +6 = + 3 Cha + 3 Prof + 0 Item</p><p>Diplomacy +3 = + 3 Cha + 0 Prof + 0 Item</p><p>Intimidation +3 = + 3 Cha + 0 Prof + 0 Item</p><p>(Games) Lore +4 = + 1 Int + 3 Prof + 0 Item</p><p>(Goblin) L +4 = + 1 Int + 3 Prof + 0 Item</p><p>Medicine -1 = - 1 Wis + 0 Prof + 0 Item</p><p>Nature -1 = - 1 Wis + 0 Prof + 0 Item</p><p>Occultism +1 = + 1 Int + 0 Prof + 0 Item</p><p>Performance +3 = + 3 Cha + 0 Prof + 0 Item</p><p>Religion -1 = - 1 Wis + 0 Prof + 0 Item</p><p>Society +1 = + 1 Int + 0 Prof + 0 Item</p><p>Stealth +6 = + 3 Dex + 3 Prof + 0 Item</p><p>Survival -1 = - 1 Wis + 0 Prof + 0 Item</p><p>Thievery +6 = + 3 Dex + 3 Prof + 0 Item[/CODE]</p><p></p><p>Languages: Common, Goblin, Halfling</p><p>[/sblock]</p><p></p><p>[sblock=Feats & Abilities]</p><p>Ancestry Feats/Abilities</p><p>Heritage 1st: Unbreakable</p><p>Feat 1st: Goblin Scuttle</p><p>Feat 5th:</p><p></p><p>Skill Feats</p><p>Background: Lie To Me</p><p>2nd:</p><p></p><p>General Feats</p><p>3rd:</p><p></p><p>Class Feats/Abilities</p><p>Feature 1st: Universalist School/Widen Spell</p><p>Feature 1st: Arcane Bond</p><p>Feature 1st: Spell Substitution Thesis</p><p>Feat 1st: Reach Spell</p><p>Feat 2nd:</p><p>Feature 3rd:</p><p></p><p>Bonus Feats</p><p>[/sblock]</p><p></p><p>[sblock=Wealth]</p><p>Inventory[CODE]</p><p>Worn Inv Blk</p><p>Explorer's Clothing 0</p><p>20 Bolts 2L</p><p>Dagger L</p><p>Sheath 0</p><p>Component Pouch L</p><p>Satchel 0</p><p>Belt Pouch 0</p><p>Belt Pouch 0</p><p>Bandolier 0</p><p>Readied</p><p>Crossbow 1</p><p>Other</p><p>Spellbook (Bonded) 1</p><p>Writing Set L</p><p>Thieves' Tools L</p><p>Minor Healing Potion 0[/CODE]</p><p></p><p>Bulk 2 6L, Encumbered 6 = 5 + 1 Str, Maximum 11 = 10 + 1 Str</p><p>40 CP, 23 SP, 0 GP, 0 PP</p><p>[/sblock]</p><p></p><p>[sblock=Description]</p><p>Ethnicty:</p><p>Nationality:</p><p>Birthplace: </p><p>Age: </p><p>Gender/Pronouns: Male</p><p>Height:</p><p>Weight:</p><p></p><p>Personality</p><p>Attitude:</p><p>Beliefs:</p><p>Likes:</p><p>Dislikes:</p><p>Catchphrases:</p><p>[/sblock]</p><p></p><p>[sblock=Actions]</p><p>Actions/Activities</p><p>Cast A Spell (Material) Manipulate </p><p>Cast A Spell (Somatic) Manipulate </p><p>Cast A Spell (Verbal) Concentrate</p><p>Cast A Spell (Concentrate) Manipulate </p><p>Sustain A Spell > Concentrate</p><p>- Requirement You have at least one spell active with a sustained duration, and you are not fatigued.</p><p>- Choose spell with a sustained duration you have in effect. Duration of spell continues until the end of your next turn.</p><p></p><p>Free Actions/Reactions</p><p>Drain Bonded Item <> Arcane, Wizard</p><p>- Requirement You haven't acted yet on your turn. </p><p>- During your turn, you gain ability to cast one spell you prepared today and already cast, without spending a spell slot. </p><p>[/sblock]</p><p></p><p>[sblock=Spells]</p><p>Spell Attack: +4 = + 1 Key + 3 Prof</p><p>Spell DC: 14 = 10 + 1 Key + 3 Prof</p><p></p><p>Cantrip Level: 1</p><p>Spell Slots Per Day: 1 - 2, 2 - 0</p><p></p><p>Cantrips</p><p>Dancing Lights >> S/V, Sustained</p><p>Detect Magic >> S/V</p><p>Ghost Sound >> S/V, Sustained</p><p>Light >> S/V</p><p>Mage Hand >> S/V, Sustained</p><p>Message >> S/V</p><p>Prestidigitation >> S/V, Sustained</p><p>Read Aura >> S/V</p><p>Shield > V</p><p>Sigil >> S/V</p><p></p><p>Spells</p><p>Mage Armour >> S/V</p><p>Magic Missile > to >>> S/V</p><p>Magic Weapon >> S/V</p><p>Pest Form >> S/V, Polymorph</p><p>Summon Animal >>> M/S/V, Sustained</p><p>True Strike > V</p><p>[/sblock][/spoiler]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7644475, member: 1231"] This is another idea I was playing around with today. A goblin gambler gambled on whether he could read and make sense of a book without losing his soul. The book turned out be a wizard's tome, and while he did not "lose" his soul he was hooked. To other goblins that was pretty much the same thing. The gambler Dunthus became the wizard Solusthus, a slight mispronunciation of Soulless Thus. [spoiler='Soulless Thus "Solusthus"'] Name: Dunthus Ancestry/Heritage: Unbreakable Goblin Background: Gambler Class/Level: Wizard 1 Size: Small Alignment: Chaotic Neutral Traits: Goblin, Humanoid, Chaotic, Wizard Deity: none Ability Score Mod STR 12 +1 DEX 16 +3 CON 14 +2 INT 12 +1 WIS 8 -1 CHA 16 +3 AC: 16 = 10 + 3 Dex + 3 Prof + 0 Item Fort: +5 = + 2 Con + 3 Prof + 0 Item Ref: +6 = + 3 Dex + 3 Prof + 0 Item Will: +4 = - 1 Wis + 5 Prof + 0 Item Notes: Hit Points: 18 Resistances/Immunites: Perception: +2 = - 1 Wis + 3 Prof + 0 Item Senses: Darkvision Class DC: 14 = 10 + 1 Key + 3 Prof + 0 Item Speed: 25' Movement Types/Notes: [sblock=Strikes] Melee Strikes Dagger +6 = + 3 Dex + 3 Prof + Item, Damage 1d4 P + 1 Str + 0 Spec - Agile, Finesse, Thrown 10 ft., Versatile S Ranged Strikes Crossbow +0 = + 3 Dex + 3 Prof + Item, Damage 1d8 P + 0 Spec - 120 ft., Reload 1 Weapon Proficienies Club, Crossbow, Dagger, Heavy Crossbow, Staff: Trained Unarmed: Trained [/sblock] [sblock=Skills][CODE] Skills Acrobatics +3 = + 3 Dex + 0 Prof + 0 Item Arcana +4 = + 1 Int + 3 Prof + 0 Item Athletics +1 = + 1 Str + 0 Prof + 0 Item Crafting +1 = + 1 Int + 0 Prof + 0 Item Deception +6 = + 3 Cha + 3 Prof + 0 Item Diplomacy +3 = + 3 Cha + 0 Prof + 0 Item Intimidation +3 = + 3 Cha + 0 Prof + 0 Item (Games) Lore +4 = + 1 Int + 3 Prof + 0 Item (Goblin) L +4 = + 1 Int + 3 Prof + 0 Item Medicine -1 = - 1 Wis + 0 Prof + 0 Item Nature -1 = - 1 Wis + 0 Prof + 0 Item Occultism +1 = + 1 Int + 0 Prof + 0 Item Performance +3 = + 3 Cha + 0 Prof + 0 Item Religion -1 = - 1 Wis + 0 Prof + 0 Item Society +1 = + 1 Int + 0 Prof + 0 Item Stealth +6 = + 3 Dex + 3 Prof + 0 Item Survival -1 = - 1 Wis + 0 Prof + 0 Item Thievery +6 = + 3 Dex + 3 Prof + 0 Item[/CODE] Languages: Common, Goblin, Halfling [/sblock] [sblock=Feats & Abilities] Ancestry Feats/Abilities Heritage 1st: Unbreakable Feat 1st: Goblin Scuttle Feat 5th: Skill Feats Background: Lie To Me 2nd: General Feats 3rd: Class Feats/Abilities Feature 1st: Universalist School/Widen Spell Feature 1st: Arcane Bond Feature 1st: Spell Substitution Thesis Feat 1st: Reach Spell Feat 2nd: Feature 3rd: Bonus Feats [/sblock] [sblock=Wealth] Inventory[CODE] Worn Inv Blk Explorer's Clothing 0 20 Bolts 2L Dagger L Sheath 0 Component Pouch L Satchel 0 Belt Pouch 0 Belt Pouch 0 Bandolier 0 Readied Crossbow 1 Other Spellbook (Bonded) 1 Writing Set L Thieves' Tools L Minor Healing Potion 0[/CODE] Bulk 2 6L, Encumbered 6 = 5 + 1 Str, Maximum 11 = 10 + 1 Str 40 CP, 23 SP, 0 GP, 0 PP [/sblock] [sblock=Description] Ethnicty: Nationality: Birthplace: Age: Gender/Pronouns: Male Height: Weight: Personality Attitude: Beliefs: Likes: Dislikes: Catchphrases: [/sblock] [sblock=Actions] Actions/Activities Cast A Spell (Material) Manipulate Cast A Spell (Somatic) Manipulate Cast A Spell (Verbal) Concentrate Cast A Spell (Concentrate) Manipulate Sustain A Spell > Concentrate - Requirement You have at least one spell active with a sustained duration, and you are not fatigued. - Choose spell with a sustained duration you have in effect. Duration of spell continues until the end of your next turn. Free Actions/Reactions Drain Bonded Item <> Arcane, Wizard - Requirement You haven't acted yet on your turn. - During your turn, you gain ability to cast one spell you prepared today and already cast, without spending a spell slot. [/sblock] [sblock=Spells] Spell Attack: +4 = + 1 Key + 3 Prof Spell DC: 14 = 10 + 1 Key + 3 Prof Cantrip Level: 1 Spell Slots Per Day: 1 - 2, 2 - 0 Cantrips Dancing Lights >> S/V, Sustained Detect Magic >> S/V Ghost Sound >> S/V, Sustained Light >> S/V Mage Hand >> S/V, Sustained Message >> S/V Prestidigitation >> S/V, Sustained Read Aura >> S/V Shield > V Sigil >> S/V Spells Mage Armour >> S/V Magic Missile > to >>> S/V Magic Weapon >> S/V Pest Form >> S/V, Polymorph Summon Animal >>> M/S/V, Sustained True Strike > V [/sblock][/spoiler] [/QUOTE]
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