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So... Anyone Thinking Of Running A PF2 Game?
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<blockquote data-quote="Kaodi" data-source="post: 7790687" data-attributes="member: 1231"><p>In any case I have an overkill take on a PF2 character sheet, though I imagine some might prefer to use one of the ones people were using for the playtest (or a simpler one of their own design). This was an attempt at adapting the official character sheet, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> .</p><p>[spoiler=Name]</p><p>Name: </p><p>Ancestry/Heritage: </p><p>Background: </p><p>Class/Level: </p><p>Size: </p><p>Alignment: </p><p>Traits: </p><p>Deity:</p><p></p><p>Ability Score Mod</p><p>STR 10 +0</p><p>DEX 10 +0</p><p>CON 10 +0</p><p>INT 10 +0</p><p>WIS 10 +0</p><p>CHA 10 +0</p><p></p><p>AC: 10 = 10 + 0 Dex + 0 Prof + 0 Item</p><p>Shield: +0, 0 Hardness, HP 0/0, BT</p><p></p><p>Fort: +0 = + 0 Con + 0 Prof + 0 Item</p><p>Ref: +0 = + 0 Dex + 0 Prof + 0 Item</p><p>Will: +0 = + 0 Wis + 0 Prof + 0 Item</p><p>Notes:</p><p></p><p>Hit Points: 00</p><p>Resistances/Immunites: </p><p></p><p>Perception: +0 = + 0 Wis + 0 Prof + 0 Item</p><p>Senses:</p><p></p><p>Class DC: 10 = 10 + 0 Key + 0 Prof + 0 Item </p><p></p><p>Speed: 00' </p><p>Movement Types/Notes:</p><p></p><p>[spoiler=Strikes]</p><p>Melee Strikes</p><p>Weapon +0 = + 0 Str + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec</p><p> - Other/Traits</p><p>Weapon +0 = + 0 Str + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec</p><p> - Other/Traits</p><p>Weapon +0 = + 0 Str + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec</p><p> - Other/Traits</p><p></p><p>Ranged Strikes</p><p>Weapon +0 = + 0 Dex + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec</p><p> - Other/Traits</p><p>Weapon +0 = + 0 Dex + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec</p><p> - Other/Traits</p><p>Weapon +0 = + 0 Dex + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec</p><p> - Other/Traits</p><p></p><p>Weapon Proficienies</p><p>Simple:</p><p>Martial:</p><p>Other:</p><p>Other:</p><p>[/spoiler]</p><p></p><p>[spoiler=Skills]</p><p>Skills[CODE]</p><p>Acrobatics +0 = + 0 Dex + 0 Prof + 0 Item</p><p>Arcana +0 = + 0 Int + 0 Prof + 0 Item</p><p>Athletics +0 = + 0 Str + 0 Prof + 0 Item</p><p>Crafting +0 = + 0 Int + 0 Prof + 0 Item</p><p>Deception +0 = + 0 Cha + 0 Prof + 0 Item</p><p>Diplomacy +0 = + 0 Cha + 0 Prof + 0 Item</p><p>Intimidation +0 = + 0 Cha + 0 Prof + 0 Item</p><p>( ) Lore +0 = + 0 Int + 0 Prof + 0 Item</p><p>( ) Lore +0 = + 0 Int + 0 Prof + 0 Item</p><p>Medicine +0 = + 0 Wis + 0 Prof + 0 Item</p><p>Nature +0 = + 0 Wis + 0 Prof + 0 Item</p><p>Occultism +0 = + 0 Int + 0 Prof + 0 Item</p><p>Performance +0 = + 0 Cha + 0 Prof + 0 Item</p><p>Religion +0 = + 0 Wis + 0 Prof + 0 Item</p><p>Society +0 = + 0 Int + 0 Prof + 0 Item</p><p>Stealth +0 = + 0 Dex + 0 Prof + 0 Item</p><p>Survival +0 = + 0 Wis + 0 Prof + 0 Item</p><p>Thievery +0 = + 0 Dex + 0 Prof + 0 Item</p><p>[/CODE]</p><p>Languages:</p><p>[/spoiler]</p><p></p><p>[spoiler=Feats & Abilities]</p><p>Ancestry Feats/Abilities</p><p>Special 1st:</p><p>Heritage 1st:</p><p>Feat 1st:</p><p>Feat 5th:</p><p>Feat 9th:</p><p>Feat 13th:</p><p>Feat 17th:</p><p></p><p>Skill Feats</p><p>Background:</p><p>2nd:</p><p>4th:</p><p>6th:</p><p>8th:</p><p>10th:</p><p>12th:</p><p>14th:</p><p>16th:</p><p>18th:</p><p>20th:</p><p></p><p>General Feats</p><p>3rd:</p><p>7th:</p><p>11th:</p><p>15th:</p><p>19th:</p><p></p><p>Class Feats/Abilities</p><p>Feature 1st:</p><p>Feature 1st:</p><p>Feat 1st:</p><p>Feat 2nd:</p><p>Feature 3rd:</p><p>Feat 4th:</p><p>Feature 5th:</p><p>Feat 6th:</p><p>Feature 7th:</p><p>Feat 8th:</p><p>Feature 9th:</p><p>Feat 10th:</p><p>Feature 11th:</p><p>Feat 12th:</p><p>Feature 13th:</p><p>Feat 14th:</p><p>Feature 15th:</p><p>Feat 16th:</p><p>Feature 17th:</p><p>Feat 18th:</p><p>Feature 19th:</p><p>Feat 20th:</p><p></p><p>Bonus Feats</p><p>[/spoiler]</p><p></p><p>[spoiler=Wealth]</p><p>Inventory[CODE]</p><p>Worn Inv Blk</p><p>item L</p><p>Readied</p><p>item L</p><p>Other</p><p>item L</p><p>[/CODE]</p><p>Bulk 0, Encumbered 0 = 5 + 0 Str, Maximum 0 = 10 + 0 Str</p><p>0 CP, 0 SP, 0 GP, 0 PP</p><p>[/spoiler]</p><p></p><p>[spoiler=Description]</p><p>Ethnicty:</p><p>Nationality:</p><p>Birthplace: </p><p>Age: </p><p>Gender/Pronouns:</p><p>Height:</p><p>Weight:</p><p></p><p>Personality</p><p>Attitude:</p><p>Beliefs:</p><p>Likes:</p><p>Dislikes:</p><p>Catchphrases:</p><p>[/spoiler]</p><p></p><p>[spoiler=Actions]</p><p>Actions/Activities</p><p>Name > Traits </p><p> - Description</p><p>Name >> Traits </p><p> - Description</p><p>Name >>> Traits </p><p> - Description</p><p></p><p>Free Actions/Reactions</p><p>Name <> Traits</p><p> - Trigger </p><p> - Description</p><p>Name < Traits</p><p> - Trigger </p><p> - Description</p><p>[/spoiler]</p><p></p><p>[spoiler=Spells]</p><p>Spell Attack: +0 = + 0 Key + 0 Prof</p><p>Spell DC: 10 = 10 + 0 Key + 0 Prof</p><p></p><p>Cantrip Level:</p><p>Spell Slots Per Day: 1 - 0, 2 - 0, 3 - 0, 4 - 0, 5 - 0, 6 - 0, 7 - 0, 8 - 0, 9 - 0</p><p></p><p>Cantrips</p><p>Name > M/S/V</p><p>- Description</p><p>Name > M/S/V</p><p>- Description</p><p>Name >> M/S/V</p><p>- Description</p><p>Name >> M/S/V</p><p>- Description</p><p>Name >> M/S/V</p><p>- Description</p><p>Name >> M/S/V</p><p>- Description</p><p>Name >>> M/S/V</p><p>- Description</p><p></p><p>Innate Spells</p><p>Name 0/Day > M/S/V</p><p>- Description</p><p>Name 0/Day >> M/S/V</p><p>- Description</p><p></p><p>Focus Spells - Focus Points:</p><p>Name > M/S/V</p><p>- Description</p><p>Name >> M/S/V</p><p>- Description</p><p>Name >>> M/S/V</p><p>- Description </p><p></p><p>Spells</p><p>Name > M/S/V</p><p>- Description</p><p>Name >> M/S/V</p><p>- Description</p><p>Name >>> M/S/V</p><p>- Description </p><p>Name > M/S/V</p><p>- Description</p><p>Name >> M/S/V</p><p>- Description</p><p>Name >>> M/S/V</p><p>- Description</p><p>[/spoiler][/spoiler]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7790687, member: 1231"] In any case I have an overkill take on a PF2 character sheet, though I imagine some might prefer to use one of the ones people were using for the playtest (or a simpler one of their own design). This was an attempt at adapting the official character sheet, :p . [spoiler=Name] Name: Ancestry/Heritage: Background: Class/Level: Size: Alignment: Traits: Deity: Ability Score Mod STR 10 +0 DEX 10 +0 CON 10 +0 INT 10 +0 WIS 10 +0 CHA 10 +0 AC: 10 = 10 + 0 Dex + 0 Prof + 0 Item Shield: +0, 0 Hardness, HP 0/0, BT Fort: +0 = + 0 Con + 0 Prof + 0 Item Ref: +0 = + 0 Dex + 0 Prof + 0 Item Will: +0 = + 0 Wis + 0 Prof + 0 Item Notes: Hit Points: 00 Resistances/Immunites: Perception: +0 = + 0 Wis + 0 Prof + 0 Item Senses: Class DC: 10 = 10 + 0 Key + 0 Prof + 0 Item Speed: 00' Movement Types/Notes: [spoiler=Strikes] Melee Strikes Weapon +0 = + 0 Str + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec - Other/Traits Weapon +0 = + 0 Str + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec - Other/Traits Weapon +0 = + 0 Str + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec - Other/Traits Ranged Strikes Weapon +0 = + 0 Dex + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec - Other/Traits Weapon +0 = + 0 Dex + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec - Other/Traits Weapon +0 = + 0 Dex + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec - Other/Traits Weapon Proficienies Simple: Martial: Other: Other: [/spoiler] [spoiler=Skills] Skills[CODE] Acrobatics +0 = + 0 Dex + 0 Prof + 0 Item Arcana +0 = + 0 Int + 0 Prof + 0 Item Athletics +0 = + 0 Str + 0 Prof + 0 Item Crafting +0 = + 0 Int + 0 Prof + 0 Item Deception +0 = + 0 Cha + 0 Prof + 0 Item Diplomacy +0 = + 0 Cha + 0 Prof + 0 Item Intimidation +0 = + 0 Cha + 0 Prof + 0 Item ( ) Lore +0 = + 0 Int + 0 Prof + 0 Item ( ) Lore +0 = + 0 Int + 0 Prof + 0 Item Medicine +0 = + 0 Wis + 0 Prof + 0 Item Nature +0 = + 0 Wis + 0 Prof + 0 Item Occultism +0 = + 0 Int + 0 Prof + 0 Item Performance +0 = + 0 Cha + 0 Prof + 0 Item Religion +0 = + 0 Wis + 0 Prof + 0 Item Society +0 = + 0 Int + 0 Prof + 0 Item Stealth +0 = + 0 Dex + 0 Prof + 0 Item Survival +0 = + 0 Wis + 0 Prof + 0 Item Thievery +0 = + 0 Dex + 0 Prof + 0 Item [/CODE] Languages: [/spoiler] [spoiler=Feats & Abilities] Ancestry Feats/Abilities Special 1st: Heritage 1st: Feat 1st: Feat 5th: Feat 9th: Feat 13th: Feat 17th: Skill Feats Background: 2nd: 4th: 6th: 8th: 10th: 12th: 14th: 16th: 18th: 20th: General Feats 3rd: 7th: 11th: 15th: 19th: Class Feats/Abilities Feature 1st: Feature 1st: Feat 1st: Feat 2nd: Feature 3rd: Feat 4th: Feature 5th: Feat 6th: Feature 7th: Feat 8th: Feature 9th: Feat 10th: Feature 11th: Feat 12th: Feature 13th: Feat 14th: Feature 15th: Feat 16th: Feature 17th: Feat 18th: Feature 19th: Feat 20th: Bonus Feats [/spoiler] [spoiler=Wealth] Inventory[CODE] Worn Inv Blk item L Readied item L Other item L [/CODE] Bulk 0, Encumbered 0 = 5 + 0 Str, Maximum 0 = 10 + 0 Str 0 CP, 0 SP, 0 GP, 0 PP [/spoiler] [spoiler=Description] Ethnicty: Nationality: Birthplace: Age: Gender/Pronouns: Height: Weight: Personality Attitude: Beliefs: Likes: Dislikes: Catchphrases: [/spoiler] [spoiler=Actions] Actions/Activities Name > Traits - Description Name >> Traits - Description Name >>> Traits - Description Free Actions/Reactions Name <> Traits - Trigger - Description Name < Traits - Trigger - Description [/spoiler] [spoiler=Spells] Spell Attack: +0 = + 0 Key + 0 Prof Spell DC: 10 = 10 + 0 Key + 0 Prof Cantrip Level: Spell Slots Per Day: 1 - 0, 2 - 0, 3 - 0, 4 - 0, 5 - 0, 6 - 0, 7 - 0, 8 - 0, 9 - 0 Cantrips Name > M/S/V - Description Name > M/S/V - Description Name >> M/S/V - Description Name >> M/S/V - Description Name >> M/S/V - Description Name >> M/S/V - Description Name >>> M/S/V - Description Innate Spells Name 0/Day > M/S/V - Description Name 0/Day >> M/S/V - Description Focus Spells - Focus Points: Name > M/S/V - Description Name >> M/S/V - Description Name >>> M/S/V - Description Spells Name > M/S/V - Description Name >> M/S/V - Description Name >>> M/S/V - Description Name > M/S/V - Description Name >> M/S/V - Description Name >>> M/S/V - Description [/spoiler][/spoiler] [/QUOTE]
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