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<blockquote data-quote="CleverNickName" data-source="post: 8148389" data-attributes="member: 50987"><p>[USER=7026827]@embee[/USER] Yikes. I had heard some noise online about #1 on your list, but I didn't know it was that prevalent. Billboards, seriously? (To your second point, I agree, representation matters.) And #4 is inexcusable, especially if it was deliberate...photosensitivity seizures are not new in the video game industry. It's hard to believe that a studio of that size would do something that dumb, on purpose.</p><p></p><p>But it was #2 and #3 that made me pump the brakes on getting this game. I'd rather have multiple delays and reschedulings for a complete product, than deal with multiple bug fixes and patches for a rushed one. Maybe I'm just old-fashioned (or just old), but that's how I prefer to do business.</p><p></p><p>(Knowing more about #1 and #4 isn't helping, either.)</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8148389, member: 50987"] [USER=7026827]@embee[/USER] Yikes. I had heard some noise online about #1 on your list, but I didn't know it was that prevalent. Billboards, seriously? (To your second point, I agree, representation matters.) And #4 is inexcusable, especially if it was deliberate...photosensitivity seizures are not new in the video game industry. It's hard to believe that a studio of that size would do something that dumb, on purpose. But it was #2 and #3 that made me pump the brakes on getting this game. I'd rather have multiple delays and reschedulings for a complete product, than deal with multiple bug fixes and patches for a rushed one. Maybe I'm just old-fashioned (or just old), but that's how I prefer to do business. (Knowing more about #1 and #4 isn't helping, either.) [/QUOTE]
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