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<blockquote data-quote="Flamestrike" data-source="post: 8165135" data-attributes="member: 6788736"><p>The game relies on weight which is a terrible way of doing encumbrance. Rarely will weight be the deciding factor over bulk when it comes to how much you can carry..</p><p></p><p>A number of 'Slots' equal to (say) 5+ (Body), with each item taking a number of 'slots'. </p><p></p><p>Maybe a mod (Plate carrier and chest rig etc) that lets you carry more.</p><p></p><p>Or even a number of fixed slots (holster, long-arm, backpack, melee etc). You start with a utility belt that contains a holster, 4 'ready' pocket slots, plus a backpack, gain more 'ready' from a chest rig, more from a rifle sling, more from a back-scabbard, can get a second holster etc).</p><p></p><p>Backpacks hold more, but getting stuff out of a backpack triggers an animation where you drop to one knee, place the pack down in front of you and rummage around in it for a few seconds to get the thing out. Holstered, slung, pocketed and chest rig items are 'ready' and are drawn more or less straight away as normal.</p><p></p><p>Basically let you customise your gear load out, and carry as much (or as little) as you like.</p><p></p><p>Id also be tempted to back in the 'Style over substance' nature of Cyberpunk (this was another missed opportunity). Walking around in a plate carrier and chest rig and combat helmet automatically triggers police action and negative NPC reactions (in some cases when intimidating NPCs it might even help!). Wearing expensive corporate clothes might give an advantage with NPC interactions. </p><p></p><p>Your style should affect game play. At present most V's are running around looking like something out of a Circus, carrying a billion guns from one drop box to the next. Its incredibly immersion breaking for mine.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8165135, member: 6788736"] The game relies on weight which is a terrible way of doing encumbrance. Rarely will weight be the deciding factor over bulk when it comes to how much you can carry.. A number of 'Slots' equal to (say) 5+ (Body), with each item taking a number of 'slots'. Maybe a mod (Plate carrier and chest rig etc) that lets you carry more. Or even a number of fixed slots (holster, long-arm, backpack, melee etc). You start with a utility belt that contains a holster, 4 'ready' pocket slots, plus a backpack, gain more 'ready' from a chest rig, more from a rifle sling, more from a back-scabbard, can get a second holster etc). Backpacks hold more, but getting stuff out of a backpack triggers an animation where you drop to one knee, place the pack down in front of you and rummage around in it for a few seconds to get the thing out. Holstered, slung, pocketed and chest rig items are 'ready' and are drawn more or less straight away as normal. Basically let you customise your gear load out, and carry as much (or as little) as you like. Id also be tempted to back in the 'Style over substance' nature of Cyberpunk (this was another missed opportunity). Walking around in a plate carrier and chest rig and combat helmet automatically triggers police action and negative NPC reactions (in some cases when intimidating NPCs it might even help!). Wearing expensive corporate clothes might give an advantage with NPC interactions. Your style should affect game play. At present most V's are running around looking like something out of a Circus, carrying a billion guns from one drop box to the next. Its incredibly immersion breaking for mine. [/QUOTE]
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