So, did you win?

If it's somebody asking who is just asking to be polite (or whatever) and has no real interest, I say "Yup, sure did." I figure if I had a good time, I won.
 

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First, a shout-out to my fellow gamers in northern Virginia! ARLINGTON IN DA HOOUUUUZZZEE!!!!

Second, and more on topic, I'm working on "winning". Why not win at D&D?

Why not have pre-defined set of terms that when the players achieve victory conditions X that they have achieved a goal and they are eligible for some kind of better-than-average feat?

Example:

Hero of the Kingdom
You have slain the evil overlord! You are the bomb!

Prerequisite: Must have slain the evil overlord.
Benefit: +4 to Diplomacy and Bluff checks in the Kingdom.
Special: The character gains a keep worth 50,000gp and is eligible to marry the princess. The character has a -4 circumstance penalty to disguise checks in the kingdom because everyone knows what the character looks like.


.... or something like that.
 


Originally posted by Pielorinho
It's not whether you win or lose. It's how you play the game.
[Scottish Accent]Your best? Losers always whine about their best. Winners go home and (have a pleasant evening with) the prom queen.[/Scottish Accent]:D

Marauder X: Perhaps you have confused "winning" with "surviving"? :p

BiggusGeekus: Word, home-slice.

Praeco: This kind of problem is easily solved with a membership to COSTCO, and as Biggus has pointed out, NOVA is in the Hizzouse with a store location in Pentagon City. I guess we all don't have that excuse like we used to.:D
 

I just like it as an answer to the D&D question: while usually it's the last refuge of the losing Little League coach, with D&D, the smarmy aphorism is literally true.

Daniel
 


My girlfriend asks me the "did you win" question all the time. I try to explain that D&D is a cooperative game, but she just rolls her eyes and says "Ohhh, it's a cooperative game." Complete with italics.

So I just think about if our party accomplished our obejctive (kill the big bad guy, rescue the kidnapped human kid, whatever) and then say "yep" or "nope".

-z
 



You know, years ago I played in a long Basic D&D campaign. In that game you could advance until you became a minor god, then advance in the divine pantheon (the Immortal rules). According to my DM at the time, once you got to the pinnacle of immortal power, you could choose to be reincarnated as a normal person, and begin play again as a 1st-level character, with no memory of your previous life. If you could successfully go through this cycle three times, then ultrapowerful beings known as the "Old Ones" (probably something like Ao from Forgotten Realms) would come and take your character away to become one of them.

This was always described as "winning at D&D". :)
 

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