A'koss said:
But why, oh why a Psionics adventure PC...? [snip] I don't see 3e Psionics being any more popular in the campaign than the 2e rules were.
I think I may pick up your adventure just to mine for ideas and incorporate my own psi rules into but I think you may be limiting yourself here in an already tight market.
Cheers,
A'koss!
Hey A'koss - let me step in here for PC and explain some thinking behind our choice. From my research, the
Psionics Handbook is the 4th best selling release from WotC in the 3E camp - just behind the three core rulebooks, in fact.
If we can sell to just 10% of the people that bought the Psi handbook, this will be our best seller ever. Ahhh- dare to dream!
Anyway, the big advantage that
Of Sound Mind has is that it will be the
very first product supporting 3E psionics available at retail. So - if it truly is a small market as you suggest (and hundreds of thousands of PsiHBs were sold out of curiosity and never used) - then, we still do ok because
Of Sound Mind is your only option at the retail counter.
Beyond that, Piratecat's no fool - it would take any DM about 15 minutes to turn it into a "regular" adventure. Honestly - very minor adjustments.
So, to everyone who's leary about the psionic content - don't worry about it! How many published adventures do you use without tweaking
something? Fifteen minutes, and it's perfect for you!
For everyone who's been waiting to see psionics used in
something - well, it's finally here (although I assume that you've already picked up Bruce Cordell's excellent
If Thoughts Could Kill. (It should be noted that Bruce wrote the introduction to
Of Sound Mind, and says many nice things about PC.
I just got my hands on a copy today and couldn't be happier!
Whoot!
- James