We're so disappointed in our paladin.
We took on a Draconomiconed-up Young White (CR 5, apparently - the Draconomicon additions bumped it up a CR) with a 2nd level party yesterday.
Points in our favour - there were seven of us, and we have a couple of items in advance of our expected wealth - a Ring of Minor Cold Resistance and a +1 Flaming Mace - that are fairly well-fitted to fighting a White.
Points against - it was in its lair, and we were 2nd level
The White was hiding in a cavern, up the top of a 30' ice cliff rising above a freezing cold underground river. We had to keep it distracted from below while a couple of our fighters scaled a rope up to the top of the cliff.
The White, obviously, had no problem with letting us split the party so it could take the melee types on where everyone else couldn't support them. The first one over the top was the Ranger, who took a full-blast breath weapon all by himself... which was rendered completely useless by a Natural 20 on the saving throw, and the Ring of Cold Resistance. But even so, the dragon was fairly confident taking on a single fighter in close melee...
... until the first full attack, where the Ranger landed a critical hit with the flaming mace (and a hit with his shortsword as well).
On top of the magic missiles and arrows the dragon had already taken, it decided it didn't like this game any more, and dove off the ledge into the river, where it could swim out through its escape tunnel.
The paladin had just reached the top of the rope.
"This is a
campaign-defining moment," we assured the player. "This is where you get to shout out a battle-prayer, leap from the cliff, and swan-dive sword-first 30 feet down into that dragon. You'll land in the water, so you'll be fine, and there are plenty of people to pull you out before you drown. You're a paladin. This will quite possibly be the single coolest moment of your life. Jump. Jump. Jump. Do it. Do it. Do it."
"... I climb back down the rope," the paladin decided.
Damn it! It would have been
awesome!
-Hyp.