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so here's my problem.....
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<blockquote data-quote="Stormborn" data-source="post: 2701450" data-attributes="member: 14041"><p>If all you are looking for is Setting/Flavor then you might want to pick up the Eberron Campaign Setting book and Sharn:City of Towers. Yes there are things that woudl work better in 3e, but there is no need for you to use that. I know one memeber of these boards is using Eberron with GURPS so I don't see why you couldn't use it with 1e.</p><p></p><p></p><p>Having said that, might I suggest that rather than trying to incoporate New material all the time, that you perhaps look at simply recasting some of your older material? Perhaps add a more horrific element if you haven't before, or add politics and conspiracy to give plots more depth? Honestly though, its kind of hard to make suggestions when you basically say you have done everytthing. However, look around these boards, particularly in the Story Hour section, and ask more specific questions and I bet you can find some answers.</p><p></p><p>(I do, however, respectfully disagree with your assertion that "winging it" is what "bad DMs do." I do think its typically less than ideal, and can quickly show the difference between a mediocre DM and a good DM, but it is a viable solution at times, and can produce some very good material. See Monte Cook's articles in recent issues of Dungeon for a better explination as to how Winging It can work.)</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2701450, member: 14041"] If all you are looking for is Setting/Flavor then you might want to pick up the Eberron Campaign Setting book and Sharn:City of Towers. Yes there are things that woudl work better in 3e, but there is no need for you to use that. I know one memeber of these boards is using Eberron with GURPS so I don't see why you couldn't use it with 1e. Having said that, might I suggest that rather than trying to incoporate New material all the time, that you perhaps look at simply recasting some of your older material? Perhaps add a more horrific element if you haven't before, or add politics and conspiracy to give plots more depth? Honestly though, its kind of hard to make suggestions when you basically say you have done everytthing. However, look around these boards, particularly in the Story Hour section, and ask more specific questions and I bet you can find some answers. (I do, however, respectfully disagree with your assertion that "winging it" is what "bad DMs do." I do think its typically less than ideal, and can quickly show the difference between a mediocre DM and a good DM, but it is a viable solution at times, and can produce some very good material. See Monte Cook's articles in recent issues of Dungeon for a better explination as to how Winging It can work.) [/QUOTE]
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