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General Tabletop Discussion
*Pathfinder & Starfinder
So how are P2 and Starfinder doing?
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<blockquote data-quote="TheAlkaizer" data-source="post: 8038188" data-attributes="member: 7024893"><p>Well, you're not just getting fantasy.</p><p></p><p>I haven't really fully constructed my explanation for this, but the difference between genres can be split in difference elements:</p><p></p><p><strong>Aesthetic </strong>The art, the references, the inspirations, the naming patterns. Starfinder does offer all of that. You leave horses and carriages for spaceships, etc.</p><p><strong>Setting</strong> Moving from a fantasy to a space setting has been really unsettling for me at first. Many things you take for granted in a fantasy setting, because you know these things and do them daily; you start wondering how it would be in that world. Do people smoke? What do they smoke? How do you ID someone? What are the logistics of transporting goods to and from places? With time, it became very liberating because it allowed me as a GM to explore other things. I stick to the heroic fantasy, but I can throw different kind of problems and solutions to my players. They also had to adapt their creative problem solving to this new setting.</p><p><strong>Fantasy</strong> This is where it sticks to Pathfinder's guns. Traditionally, from a literary point of view, science-fiction has been about asking questions, often philosophical in natures and in scales impossible to explore in other genres. It's about exploring the position of man in the universe, the nature of the universe and often shines when contrasting the very personal with the cosmic. Starfinder does not invite you very much to do this. You could do it, but nothing really guides you in that direction. It's like Star Wars. The fantasy is still the heroic one you find in D&D and Pathfinder.</p><p></p><p>All in all, there's other games that do sci-fi quite well from what I was told, so I'm happy that Starfinder took the place it took.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8038188, member: 7024893"] Well, you're not just getting fantasy. I haven't really fully constructed my explanation for this, but the difference between genres can be split in difference elements: [B]Aesthetic [/B]The art, the references, the inspirations, the naming patterns. Starfinder does offer all of that. You leave horses and carriages for spaceships, etc. [B]Setting[/B] Moving from a fantasy to a space setting has been really unsettling for me at first. Many things you take for granted in a fantasy setting, because you know these things and do them daily; you start wondering how it would be in that world. Do people smoke? What do they smoke? How do you ID someone? What are the logistics of transporting goods to and from places? With time, it became very liberating because it allowed me as a GM to explore other things. I stick to the heroic fantasy, but I can throw different kind of problems and solutions to my players. They also had to adapt their creative problem solving to this new setting. [B]Fantasy[/B] This is where it sticks to Pathfinder's guns. Traditionally, from a literary point of view, science-fiction has been about asking questions, often philosophical in natures and in scales impossible to explore in other genres. It's about exploring the position of man in the universe, the nature of the universe and often shines when contrasting the very personal with the cosmic. Starfinder does not invite you very much to do this. You could do it, but nothing really guides you in that direction. It's like Star Wars. The fantasy is still the heroic one you find in D&D and Pathfinder. All in all, there's other games that do sci-fi quite well from what I was told, so I'm happy that Starfinder took the place it took. [/QUOTE]
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So how are P2 and Starfinder doing?
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