Shin Okada
Explorer
Truly resourceful BBEG can always be in a demi-plane ![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Infiniti2000 said:Dimensional anchor would only keep the players there once they arrived. You might be thinking of dimensional lock, which cannot go into an unhallow. Better yet, forbiddance is permanent.
S'mon said:The main limiter in 3.5e is that in 3.5 you can only scry people with Will saves, not general locations, and people know if they have to make a Will save, so it's a lot harder than in 3.0.
Originally posted by Eldragon
Now we rule that any any creature teleported via a Spell with word "Teleport" in it has a -4 penalty to attack, damage, saves, and skill checks for 1 hour. Now players are only willing to teleport to fairly safe areas.
... Or have a piece of them. Or have seen them. Or have an item of theirs. Or have a picture of them (although such things have +/- adjustments on the will save).VirgilCaine said:Of course, you still have to know the targets name.
Don't forget the medium-level Mage's Private Sanctum (Sor/Wiz 5) - it does nothing (directly) to stop teleports, but it totally kills the Scry step, it lasts 24 hours, it covers a rather large area (1 30-ft cube/level), and it costs no expensive material components.werk said:Seems like hallow should prevent intrusion moreso than egress.
Besides, dimensional lock is too high level![]()