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So how do you level? Why?
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<blockquote data-quote="malkav666" data-source="post: 5614625" data-attributes="member: 70565"><p>How I level my groups really depends on the game. For some games that aren't scheduled to run for a long time its nice to see some progression after every session. For games that are intended to have a longer run, then the leveling really depends on the pacing needs of the game.</p><p></p><p>For instance if it is a sandbox and everything is random I tend to use by the book EXP. If it is a goal based game where the players are striving to accomplish certain tasks (by their design or mine) then I am comfortable with milestone leveling. And of course if I am not running the game I'm good with whatever the GM has in mind for leveling.</p><p></p><p>Although sometimes, my group adopts non-standard practices in regards to leveling. For instance we have had an off and on mega-dungeon campaign going on for about 4 years that the criteria for gaining a level is successfully clearing a floor (as in defeating all of the evil ringleaders currently living on that level) and gaining entry to the next lower floor. The game has had some 30-40 sessions and the group is on the 5th floor of the place (meaning the group is level 4). Although the group has probably killed and looted enough stuff to be 10-12th level, it is not important in that scenario. And the game is a popular one in our group even though it has a glacial leveling progression.</p><p></p><p>One of our other DMs is currently doing an alt leveling scenario for her Kingmaker inspired homebrew. She gives out the group exp for everything they kill and for certain milestones in her story. But as opposed to using BP per the Kingmaker rules for kingdom creation she lets the party spend exp to make their kingdom better I have yet to see the long term of this method, but we have played about 5 sessions and it seems to be going well. The group is about 1/3 of the way from 2nd to 3rd level and controls a small keep and are trying to hunt down and kill the goblins that massacred and ate the farmers that they lured to their budding kingdom.</p><p></p><p>I guess all in all I really don't care how or really even if levels are gained as long as all the hows and whys are spelled out from the beginning so I don't have issues with expectations, and it is fun of course.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 5614625, member: 70565"] How I level my groups really depends on the game. For some games that aren't scheduled to run for a long time its nice to see some progression after every session. For games that are intended to have a longer run, then the leveling really depends on the pacing needs of the game. For instance if it is a sandbox and everything is random I tend to use by the book EXP. If it is a goal based game where the players are striving to accomplish certain tasks (by their design or mine) then I am comfortable with milestone leveling. And of course if I am not running the game I'm good with whatever the GM has in mind for leveling. Although sometimes, my group adopts non-standard practices in regards to leveling. For instance we have had an off and on mega-dungeon campaign going on for about 4 years that the criteria for gaining a level is successfully clearing a floor (as in defeating all of the evil ringleaders currently living on that level) and gaining entry to the next lower floor. The game has had some 30-40 sessions and the group is on the 5th floor of the place (meaning the group is level 4). Although the group has probably killed and looted enough stuff to be 10-12th level, it is not important in that scenario. And the game is a popular one in our group even though it has a glacial leveling progression. One of our other DMs is currently doing an alt leveling scenario for her Kingmaker inspired homebrew. She gives out the group exp for everything they kill and for certain milestones in her story. But as opposed to using BP per the Kingmaker rules for kingdom creation she lets the party spend exp to make their kingdom better I have yet to see the long term of this method, but we have played about 5 sessions and it seems to be going well. The group is about 1/3 of the way from 2nd to 3rd level and controls a small keep and are trying to hunt down and kill the goblins that massacred and ate the farmers that they lured to their budding kingdom. I guess all in all I really don't care how or really even if levels are gained as long as all the hows and whys are spelled out from the beginning so I don't have issues with expectations, and it is fun of course. love, malkav [/QUOTE]
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