Treebore
First Post
Let me give you examples to help get at what I am meaning with my questions.
I have done leveling by the book.
I have done leveling in early editions without allowing gold to count.
I have done it when it "feels right", meaning that when I was done with throwing all the challenges at them that are appropriate for their level, I level them so I can throw the new monsters at them.
In my last 2 3E games I leveled them at half the rate by doubling the XP required.
In some of my D&D games I came up with my own XP award system.
Currently I am running a game where they level based on the series of modules I am running, and the level recommended for them. So when the recommended level increases, they get to level.
Have to admit I am really enjoying not having to track XP.
So how have you done it, and why did you do it that way?
I have done leveling by the book.
I have done leveling in early editions without allowing gold to count.
I have done it when it "feels right", meaning that when I was done with throwing all the challenges at them that are appropriate for their level, I level them so I can throw the new monsters at them.
In my last 2 3E games I leveled them at half the rate by doubling the XP required.
In some of my D&D games I came up with my own XP award system.
Currently I am running a game where they level based on the series of modules I am running, and the level recommended for them. So when the recommended level increases, they get to level.
Have to admit I am really enjoying not having to track XP.
So how have you done it, and why did you do it that way?