delericho
Legend
For any d20 game other than D&D 3e, I would just have the party level up whenever seemed appropriate.
For D&D 3e, I give a number of XPs to the characters at the end of the session. (I stick with XP because these can be spent for magic items and/or spells.) Characters may level up as soon as they gain enough XP - no need to delay for training, downtime, or anything else.
For other games, I'll likewise give out some sort of fixed award, generally being the same for all characters.
I should note that I don't penalise characters due to player absence - all characters gain XP regardless. My group is made up of busy adults; it is accepted that people will occasionally miss a session, and I don't see any benefit in "holding them back" because of it.
For D&D 3e, I give a number of XPs to the characters at the end of the session. (I stick with XP because these can be spent for magic items and/or spells.) Characters may level up as soon as they gain enough XP - no need to delay for training, downtime, or anything else.
For other games, I'll likewise give out some sort of fixed award, generally being the same for all characters.
I should note that I don't penalise characters due to player absence - all characters gain XP regardless. My group is made up of busy adults; it is accepted that people will occasionally miss a session, and I don't see any benefit in "holding them back" because of it.