So, how's your Ptolus campaign going?

buzz

Adventurer
Just curious to hear from people using this mighty tome. How's the setting working in play? How's the book (i.e., as a tool) working in play? Best bits? Worst bits?
 

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I've been using the Big Book as a background/sourcebook for a campaign set on the other end of the continent (the Barony of Midwood on the Prustan Peninsula). I've found the setting's imminent apocalypse to be a great well to draw upon, as well as all the good stuff from the Church of Lothian and the Tarsisian Empire.

My players just discovered that the haunting of Maidensbridge Abbey was apparently caused by a book penned by the Cult of Chaos sent to the sisters more than a century ago by the head of House Vladaam. I got to play with chaositech effects on top of the haunted abbey stuff, and the apocalyptic visions hinted at along the way are all directly from the Big Book and the Night of Dissolution module.

Next week, I start an actual Ptolus-based adventure here on ENWorld.
 




After a preliminary "Road to Ptolus" adventure ("Lair of the Rat Lord" from DM For Dummies) to shake the bugs out and introduce D&D to some newcomers, my group finally entered Ptolus proper and began "The Murderer's Trail" from Chapter 33 last week.

Just getting them into the city proved to be surprisingly entertaining: not wanting to wait in line at the gate, the party's elven rogue picked out a naive-looking monk near the front of the line (a new PC who was just introduced last session), and pretended to be an old forgotten friend, trying to bluff his way into cutting ahead of him. The monk didn't fall for it, but chose to let the party cut ahead anyway, being a magnanimous sort who could "sense their dire need for haste." Naturally, I then had everybody standing behind the monk see fit to impress upon him their dire need for haste, and the party soon found themselves back at the end of the line with their new friend.

Once they finally got up to the gate, there were a few tense moments when the guards demanded to see their papers (which I had handed out and had the players fill out at the beginning of the session). The rogue's are forged, of course, as he's travelling under a psudonym, so he was understandably nervous (as were the other players OOC). I decided to play with them a bit, and had the guard not give the rogue's papers a second glance...but then question the authenticity of those belonging to the dwarf fighter, who is the product of a Romeo/Juliet-esque union between Grailwarden and Stonelost parents, and is therefore very tetchy about inquiries into his background.

The dwarf flew into a rage, and just as the guards were about to descend upon him for causing a disturbance, he played the race card, noting that all the "tall folk" ahead of him had been let in without question. Naturally, this got the other dwarves in line behind him a little incensed, and rather than risk a race riot, the guards let the party in...but warned that the Watch would be keeping a very close eye on them. From there they made their way to Midtown and Delver's Square, and were just about to head into The Ghostly Minstrel when we ended the session, picking up on several of the foreshadowing bits suggested in Chapter 33 along the way.

The group really seemed to enjoy themselves, and appear really excited by all the possibilities that Ptolus offers. And though I was intially really intimidated by the Big Book, I found I was able to run the session pretty smoothly with a bare minimum of preparation (a point-form outline of locations and encounters, along with page numbers so I could follow along in the Big Book, describing locations and NPCs--the cross-reference sidebars and the sewn-in bookmarks are invaluable, here). The players were really impressed by the number and quality of handouts (some from the envelope included with the book, some generated from the included CD), and enjoyed charting their course from South Gate towards Delvers Square on the poster map.

Overall, we were all really impressed by this first session--granted, it was all just set-up, but I've got a really good feeling about Ptolus, so far.
 
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Our Ptolus game has went well so far.

The players have enjoyed the cool handouts and have made continued comments about the depth of the city and its inhabitants. They are a bit overwhelmed by all the possibilities, and have missed or blown off many of the plot points I have presented. This should make for a great game though, as things they blew off initially will 'click' in their minds later in the story.

As DM, I've been very impressed with the overall utility of the book. Everything is easy to find, making it easier to use during play when reacting to the player's actions. If they want to go to the Administration building to dig through public records or simply find the nearest tavern, it takes no time at all to locate the location in the book and give a good description. Very user friendly.

Overall, it has been a great time.
 

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