• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

So I have this group of vampires...

Herobizkit

Adventurer
Twenty-eight in all. And they're hungry.

WHY they're hungry is kind of our party's fault... so we've decided to exfiltrate them from their current digs and move them in to our fortified mansion which is located in a veritable city of thieves. More accurately, it is a seaside trade city run by the fantasy equivalent of the Yakuza.

Which is us.

Now, that said, we're a benevolent sort of folk who want the best for the city. And, as luck would have it, this group of vampires happens to be the sort who have agreed to hunt only animals and take only willing sentient donors for blood.

Assuming these vampires are on the level, and assuming that (ideally) the existence of said vampires was to be kept a secret for as long as possible... what sort of ways could someone in control of a city provide for these wayward soulless souls?

My most interesting idea was to start a fake Blood cult and have people give of themselves... ^_^
 

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Doctors - "bloodletting rebalances your four humours and makes you feel better. Yum. I mean, Yay!"

Blood Money - "Don't have the gold for your opium fix? No problem, all we need is a pint of your blood."

Gambling - "Wow, you're on a roll tonight. That makes 10,000 gp you've won. That qualifies you for our winner's circle, where you get a free cruise to any city along the golden coast. If you'll follow me, we'll take you the vault so you can cash out first. Oh, yes that is scarlet. A lovely wallpaper, eh? Don't touch it please, it's still wet."
 

Into the Woods

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